It's sad to say this, because the day that Paradox announced unit-conversions was supposed to be a great day. But this ties into a big weakness in Paradox's development style: sure, they eventually take the great ideas - but they never try to get active feedback on the
implementation.
The way it works is as follows:
- Users beg/talk/debate about some feature.
- Paradox more or less stays silent. We are told that these things are for expansions, so no point asking now (since the team isn't working on an expansion).
- As a result, users have no idea how closely Paradox is considering the feature, and everybody is left wishing out loud, wondering if Paradox is really out there.
- One day, Paradox announces an expansion with the feature. Everybody is excited! - but wait - it's already been implemented/planned. Nobody gave Paradox direct feedback on the implementation. Paradox just did whatever they considered best from their internal decision process. There is no user feedback - they just have whatever people said on the forums before knowing if the feature would ever see the light of day. It's all indirect and passive.
- The implementation is a fait accompli. We probably have to live with it for years to come. We can't really convince them to change it, even though they are finally working on an expansion, since it's already set in stone. Now, loop back to point 2 to see why this is particularly depressing!
Now yes, Paradox has an amazing team, and they've done amazing things. And they
do eventually get things right, whether it take a patch, expansion, or a new game number.
But this business of presenting everyone with a
fait accompli gets very depressing sometimes. Of course I'll love using the conversion feature, as it's better then nothing... But I would have appreciated some active solicitation on Paradox's part for implementation/UI ideas from forum users. The same goes with the OOB browser.
I had posted a request for one
here in
August 2009 with
~8,600 views. And thank the Lols, they actually added an OOB browser to the game. But, as per the abstract time-line I wrote above, we were presented with a
fait accompli after a year of wonder. There was no direct user interaction/feedback on the implementation. And we'll have to live with the OOB Browser for years. Again, I'll be happy it's there, but I'll always think of what could have been. But then again, we can always hope that they will surprise us again.