I think you will be pleased then.
Ah, you already thought of this. Grrr, I thought that I was ever so briliant! Well, I'll certainly look forward to that then.
I think you will be pleased then.
A small suggestion for Semper Fi:
One simple thing I'd like to see is where I've sunk convoys, on the map that is. As far as I remember the savegames keeps track on when the last convoy attack in a seazone was, so how about putting a small icon on the map in the places where convoys are sunk? They could fade away after a week or something. It would be very nice to get an indication of where your submarines are actually sucessful in sinking ships, without having to check every single sub for sunk ships.
Perhaps this could be a seperate map mode, or something? I feel it would really help out, showing where the convoy raiding is worth it, and where it's not (as in real life). This would make the battle of the atlantic much more enjoyable, and worthwhile. (and shouldn't be too hard to implement?)
I think you will be pleased then.
I still don't like the icon size...the theater and AG HQ icons are HUGE. Why not just go with color coded icons??
I still don't like the icon size...the theater and AG HQ icons are HUGE. Why not just go with color coded icons??
The net effect is quite impressive. In fact, the beta testers are now clamouring for an initial organization penalty to Soviet forces, because Germany has a hard time pushing the Red Army back (much less cutting it to pieces) even with the full cooperation of the Axis minors.
Defensive AI is just one of the AI areas that has gotten new algorithms. I will talk more about the AI in later diaries, but next week's entry will be about the new and shiny OOB browser! Stay tuned.
Why not make a doctrine improve AI? Or is that an incredibly hard thing to do? (I m not a programmer so I really have little insight in how difficult it can be to implement these things)
Whoa, that is a bold idea. Technically it should be possible to switch offensive AI-File for a nation if a new doctrine is researched. But I think it would be impossible to balance, because you have to balance the different AIs in all combinations.
I see all of that improves the AI a bit, but I'm not convinced it's the best possible...
AI interface should include, for a more elastic game play, an option that excludes a lower HQ and its units from AI control without the need of detaching that HQ. It misses the antipartisan stance. It misses the option of giving (e.g.) a defensive stance to a lower HQ while upper level is on attacking stance.
Whoa, that is a bold idea. Technically it should be possible to switch offensive AI-File for a nation if a new doctrine is researched. But I think it would be impossible to balance, because you have to balance the different AIs in all combinations.
I hope that the strategic reserve makeup is dependent on Stance aswell, so that the more offensive you get the more mobile units are shifted to the front (and vice versa).Will this make it harder for the AI to perform fast breakouts, say German armor and motorized in the Low Countries? You said that on 'blitzing' the number of reserves is reduced, but it seems to me that now the AI would preferentially not use the best units for attack.
Makes perfect sense on the defense though.
IIRC Wavell stopped Rommel's advance on Egypt, Monty pushed Rommel back.Bernard Montgomery that stopped Rommel in Africa)
The problem of the Soviet using elastic defensive from the start of Barbarossa is that AI Germany will have a small chance of winning
IIRC Wavell stopped Rommel's advance on Egypt, Monty pushed Rommel back.
The troop type selection for reserves in various stances is still a work in progress, as is the exact decision mechanic for when to call them in.
yea! and I love it! but I'm suggesting it as official and like. but either way, get rid of the huge icons. even just add a number after the x's so i can see what level it is. I work at a computer all day and by the time it get home, i've gone crosseyed from staring at the crappy UI my work program has that counting x's to find which level hq is which gives me a headache.Colour coded hq icons have already been done (in case you dont know this). Check my signature for the link. But I agree, the various sizes of HQs are not really helping in quickly identifying the HQ level.
Is this, and the %-tage of units kept in reserve moddable?
Some variables for this in defines.lua would be awesome.
Any plans to do that?