EDIT2:
Is the choice of units hardcoded or fast units added by mods will be considered, too?
Added fast units should work too.
EDIT2:
Is the choice of units hardcoded or fast units added by mods will be considered, too?
How is reserve handled at very small scale. For example, if I order an attack to 1 corps consisting of 5 divisions, will they too have reserve troops? Do you have a minimum of divisions or a ratio front line to reserve divisions?
It works the same way, but no, it won't use reserves if it can't even cover the front.
Absolutely not. Defence in depth is often the only effective way of defending against more mobile opponents.Just my 2cp but I think the reserve line being 3 provinces back is a bit far, I would prefer it only be 2 provinces behind the front lines so reserve units can get to the front quicker to meet threats.
It prefers fast units, especially motorized and mechanized infantry.
Will this make it harder for the AI to perform fast breakouts, say German armor and motorized in the Low Countries? You said that on 'blitzing' the number of reserves is reduced, but it seems to me that now the AI would preferentially not use the best units for attack.
Makes perfect sense on the defense though.
hmm, that would be a bit stupid to order blitzkrieg and all your armor is sitting as reserves...
A small suggestion for Semper Fi:
One simple thing I'd like to see is where I've sunk convoys, on the map that is. As far as I remember the savegames keeps track on when the last convoy attack in a seazone was, so how about putting a small icon on the map in the places where convoys are sunk? They could fade away after a week or something. It would be very nice to get an indication of where your submarines are actually sucessful in sinking ships, without having to check every single sub for sunk ships.
Perhaps this could be a seperate map mode, or something? I feel it would really help out, showing where the convoy raiding is worth it, and where it's not (as in real life). This would make the battle of the atlantic much more enjoyable, and worthwhile. (and shouldn't be too hard to implement?)
Will this make it harder for the AI to perform fast breakouts, say German armor and motorized in the Low Countries? You said that on 'blitzing' the number of reserves is reduced, but it seems to me that now the AI would preferentially not use the best units for attack.
Makes perfect sense on the defense though.
A small suggestion for Semper Fi:
One simple thing I'd like to see is where I've sunk convoys, on the map that is. As far as I remember the savegames keeps track on when the last convoy attack in a seazone was, so how about putting a small icon on the map in the places where convoys are sunk? They could fade away after a week or something. It would be very nice to get an indication of where your submarines are actually sucessful in sinking ships, without having to check every single sub for sunk ships.
Perhaps this could be a seperate map mode, or something? I feel it would really help out, showing where the convoy raiding is worth it, and where it's not (as in real life). This would make the battle of the atlantic much more enjoyable, and worthwhile. (and shouldn't be too hard to implement?)