• Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Paradox Midsummer Sale has arrived! Up to 75% off!

    Enjoy some sun and song this Midsummer, but when the sun goes down, the fun doesn't have to stop! Paradox has a festive sale on plenty of games to keep your summer nights going!


    June 18th - June 30th
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Doomdark

Design Director
Super Moderator
61 Badges
Apr 3, 2000
5.434
11.323
  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
EDIT2:
Is the choice of units hardcoded or fast units added by mods will be considered, too?

Added fast units should work too.
 

Phelan

Colonel
74 Badges
Feb 4, 2006
810
69
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
How is reserve handled at very small scale. For example, if I order an attack to 1 corps consisting of 5 divisions, will they too have reserve troops? Do you have a minimum of divisions or a ratio front line to reserve divisions?
 

Bhaal

Admiral of Lake Superior
30 Badges
Jun 18, 2005
1.251
205
  • Pride of Nations
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Supreme Ruler: Cold War
  • Europa Universalis: Rome
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: The Republic
keep up the good work guys, thaaaaaank you.
 
Jan 24, 2006
508
0
Just my 2cp but I think the reserve line being 3 provinces back is a bit far, I would prefer it only be 2 provinces behind the front lines so reserve units can get to the front quicker to meet threats.

Also, how does this work in the areas with huge provinces? Can the system work off true distances instead of numbers of provinces?

As always thanks for the update.
 

Doomdark

Design Director
Super Moderator
61 Badges
Apr 3, 2000
5.434
11.323
  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
How is reserve handled at very small scale. For example, if I order an attack to 1 corps consisting of 5 divisions, will they too have reserve troops? Do you have a minimum of divisions or a ratio front line to reserve divisions?

It works the same way, but no, it won't use reserves if it can't even cover the front.
 

Phelan

Colonel
74 Badges
Feb 4, 2006
810
69
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
It works the same way, but no, it won't use reserves if it can't even cover the front.

ok, that sounds sensible.

I think your answer to the question "ratio for frontline divs to reserves" would be "its a matter of testing and balancing".:D
 

Cybvep

Field Marshal
May 25, 2009
8.465
125
Just my 2cp but I think the reserve line being 3 provinces back is a bit far, I would prefer it only be 2 provinces behind the front lines so reserve units can get to the front quicker to meet threats.
Absolutely not. Defence in depth is often the only effective way of defending against more mobile opponents.

Also, Doomdark said that faster units will be prioritised for reserves, so it should work ok.
 

SpaceCowboy

Planet-hunter
101 Badges
May 22, 2002
213
0
Visit site
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
It prefers fast units, especially motorized and mechanized infantry.

Will this make it harder for the AI to perform fast breakouts, say German armor and motorized in the Low Countries? You said that on 'blitzing' the number of reserves is reduced, but it seems to me that now the AI would preferentially not use the best units for attack.

Makes perfect sense on the defense though.
 

Phelan

Colonel
74 Badges
Feb 4, 2006
810
69
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Will this make it harder for the AI to perform fast breakouts, say German armor and motorized in the Low Countries? You said that on 'blitzing' the number of reserves is reduced, but it seems to me that now the AI would preferentially not use the best units for attack.

Makes perfect sense on the defense though.

hmm, that would be a bit stupid to order blitzkrieg and all your armor is sitting as reserves...
 

Doomdark

Design Director
Super Moderator
61 Badges
Apr 3, 2000
5.434
11.323
  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
The troop type selection for reserves in various stances is still a work in progress, as is the exact decision mechanic for when to call them in.
 

Danevang

Lt. General
29 Badges
Jan 16, 2006
1.331
17
  • Europa Universalis III Complete
  • Mount & Blade: Warband
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • The Kings Crusade
  • Arsenal of Democracy
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • East India Company
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Cities in Motion
  • Hearts of Iron II: Armageddon
A small suggestion for Semper Fi:

One simple thing I'd like to see is where I've sunk convoys, on the map that is. As far as I remember the savegames keeps track on when the last convoy attack in a seazone was, so how about putting a small icon on the map in the places where convoys are sunk? They could fade away after a week or something. It would be very nice to get an indication of where your submarines are actually sucessful in sinking ships, without having to check every single sub for sunk ships.

Perhaps this could be a seperate map mode, or something? I feel it would really help out, showing where the convoy raiding is worth it, and where it's not (as in real life). This would make the battle of the atlantic much more enjoyable, and worthwhile. (and shouldn't be too hard to implement?)
 

CaptRobau

Master of the Universe
66 Badges
May 6, 2009
2.920
337
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Divine Wind
  • Cities in Motion 2
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Achtung Panzer
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Green Cities
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Crusader Kings III
hmm, that would be a bit stupid to order blitzkrieg and all your armor is sitting as reserves...

I think it's that the first line gets preference over the secondary line. So the secondary line gets the units the first line doesn't need. If there are fast units among them, then the AI will give them preference in the secondary line.

So if you're moving through Belgium with your panzerarmy, then the panzer units and a few motorized unitswill form the first line and the rest of the motorized units and the slower ones like standard infantry will be the secondary line.
 

Cybvep

Field Marshal
May 25, 2009
8.465
125
Blitzkrieg on defence should be a mode based on a very mobile form of it [defence]. Therefore, fewer unit go into reserves, but mobile units are ready to fill the possible gaps in the line by utilising their speed. Also, tertiary line should be abandoned in blitzkrieg IMO, so the whole frontline is more suited for quick, responsive action, not defence in depth.
 

Doomdark

Design Director
Super Moderator
61 Badges
Apr 3, 2000
5.434
11.323
  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
A small suggestion for Semper Fi:

One simple thing I'd like to see is where I've sunk convoys, on the map that is. As far as I remember the savegames keeps track on when the last convoy attack in a seazone was, so how about putting a small icon on the map in the places where convoys are sunk? They could fade away after a week or something. It would be very nice to get an indication of where your submarines are actually sucessful in sinking ships, without having to check every single sub for sunk ships.

Perhaps this could be a seperate map mode, or something? I feel it would really help out, showing where the convoy raiding is worth it, and where it's not (as in real life). This would make the battle of the atlantic much more enjoyable, and worthwhile. (and shouldn't be too hard to implement?)

I think you will be pleased then. ;)
 

Jorgen_CAB

Field Marshal
54 Badges
May 2, 2002
5.128
2.956
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
Will this make it harder for the AI to perform fast breakouts, say German armor and motorized in the Low Countries? You said that on 'blitzing' the number of reserves is reduced, but it seems to me that now the AI would preferentially not use the best units for attack.

Makes perfect sense on the defense though.

In my opinion it is not that strange to keep a strategic reserve of mobile troops such as motorised infantry even when you are blitzing. I just presume that the algorithm that calculate the reserve will understand that the strategic reserve will be much lower and that low softness units should be prioritised for offence and not reserve duty. I would rather keep an infantry division in reserve during a blitz than a mechanised or armoured unit. I would not mind having motorised units stay in the second line at any time if there are plenty enough of them to go around.
 

Drewoid13

First Lieutenant
76 Badges
Apr 1, 2010
247
39
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Knights of Pen and Paper 2
  • Stellaris - Path to Destruction bundle
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Europa Universalis: Rome
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • For the Motherland
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Federations
  • Achtung Panzer
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
I still don't like the icon size...the theater and AG HQ icons are HUGE. Why not just go with color coded icons??
 

Phelan

Colonel
74 Badges
Feb 4, 2006
810
69
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
A small suggestion for Semper Fi:

One simple thing I'd like to see is where I've sunk convoys, on the map that is. As far as I remember the savegames keeps track on when the last convoy attack in a seazone was, so how about putting a small icon on the map in the places where convoys are sunk? They could fade away after a week or something. It would be very nice to get an indication of where your submarines are actually sucessful in sinking ships, without having to check every single sub for sunk ships.

Perhaps this could be a seperate map mode, or something? I feel it would really help out, showing where the convoy raiding is worth it, and where it's not (as in real life). This would make the battle of the atlantic much more enjoyable, and worthwhile. (and shouldn't be too hard to implement?)

Hey, great idea! (But off topic here)