• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

FlyingOnion

Second Lieutenant
75 Badges
May 22, 2013
189
242
  • Hearts of Iron III
  • Victoria 2
  • Crusader Kings II
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Imperator: Rome Deluxe Edition
  • Tyranny: Gold Edition
  • Crusader Kings III
Right, so their I am, the Shah of Persia and Kwarzim, I reestablished the Zoroastrian faith throughout my domain and I possess the mightiest army in the world after defeating a shia and a sunni jihad for persia. My shah has 10 children, a beautiful wife and some fairly decent concubines and the land was at peace.

Suddenly in the northern reaches of my realm, from a Turkish Zoroastrian province, a massive Sunni Turkish army appears with an army roughly twice the size of my own and that seems to be mostly immune to attrition, I was caught completely unaware and now I have a rather horrific gash in the middle of persia owned by these new seljuk barbarians. Their new stolen domain is completely encircled by my own lands and they still have about over 40'000 men left so I'm probably about to get smacked about again, although I do stand a decent chance of maybe defeating them next time if the caliph decides not to intervene.

My problem here is that while I get the mongols bringing their massive doomstacks from the east, the seljuks rose their army from my own lands, from a province that was a different religion to them in the first place. I get that the whole event is scripted to happen but should their not maybe be some sort of checks in place to make sure that the seljuk rising is at least fairly plausible? Or at the very least, make them the same religion as the lands they came from, which would have been Zoroastrian in my game.
 

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
[...]
My problem here is that while I get the mongols bringing their massive doomstacks from the east, the seljuks rose their army from my own lands, from a province that was a different religion to them in the first place. I get that the whole event is scripted to happen but should their not maybe be some sort of checks in place to make sure that the seljuk rising is at least fairly plausible? Or at the very least, make them the same religion as the lands they came from, which would have been Zoroastrian in my game.
Indeed. The event code suggests that the Seljuk and his merry men has distinguished himself prior at the court of a Turkish nobleman - say a duke. And then the tricky part: He does not spawn with the religion of the province, but of the lord! It's basically an event that spawns the Seljuk for the ruler with the same culture and religion. So maybe you should check if you had any muslim Turkish vassals, or any neighbouring Turkish muslims - you'd have to make sure each Turkish duke (and above) in the world is of your religion :p

EDIT: Of course, if you say that he spawned from your own lands, it's most likely a muslim vassal.
 

FlyingOnion

Second Lieutenant
75 Badges
May 22, 2013
189
242
  • Hearts of Iron III
  • Victoria 2
  • Crusader Kings II
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Imperator: Rome Deluxe Edition
  • Tyranny: Gold Edition
  • Crusader Kings III
EDIT: Of course, if you say that he spawned from your own lands, it's most likely a muslim vassal.

My vassals in that region were all Persian, and almost all were Zoroastrian. I think one of the counts up their was Tengri, but that wasnt the owner of the Seljuks spawning grounds.

Seljuk automatically converts to Islam when he starts his adventure, even if he spawned with another religion.

Any reason for that? I mean I get if the land they move into and settle in was islamic and they were just more likely to convert, but the lands they came from and the lands they took from me were all zoroastrian.
 

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
Seljuk automatically converts to Islam when he starts his adventure, even if he spawned with another religion.
Yeah, you're right. So you could change that yourself by commenting out the lines

Code:
if = {
	limit = {
		NOT = { religion_group = muslim }
	}
	religion = sunni
}

in the corresponding two events. Though I do not see why it should be changed officially.