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Praseodymius

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Oct 30, 2017
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While playing as Human Fanatical Purifiers going for biological ascension, I had the self-modified notification pop up on one of my colony worlds.
Instantly, production on the planet ceased, as the unrest on the planet skyrocketed. Trying to figure out why, I realized it was because the Ultra-Humans were considered a different species, and were being purged.

I was ECSTATIC! I also set their citizenship rights from 'Forced Labor' to 'Extermination.' I mean, yeah, I had to shuffle a couple hundred energy credits worth of real humans to the planet so I wouldn't lose it, but I was excited for a way to solve the niggling issue of self modified yahoos refusing to kowtow to an intergalactic government.

Is Self-Modified being considered a different species working as designed, or was this an error? Please tell me it's WAD, because even xenophiles should be able to evict or purge the self-modified traitors.

Conversely, I wouldn't hate them so, if we could modify the self-modified. Just make them cost twice as many research points, maybe, to show their unwillingness to give up their hard earned changes?
 

Defiler99

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Working as designed, as far as I am aware.

Another Fanatic Purifier example; if you have a sequestered pop (e.g. on a colony ship that has already been built), and take Mind over Matter..
If you settle a planet with that colony ship, they will immediately start getting purged, because they are no longer the same species as your empire's primary.
 

hangry

First Lieutenant
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May 26, 2016
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That’s a fitting punishment for making themselves into nasty xenos and yes you should process them into food. I hear soylent green is really tasty.
 

3ishop

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yeah there are some issues with it, had it happen on one of my worlds and trained an army...then had events where the population fought with the army due to them being different. End result the army of their own type killed them.