Please, with reworking of accension path and finally address issue with self-modified.
Overtuned origin start with Gene Tailoring so they are plagued to get that event BEFORE possibility of adaptation to world.
POV:
I play as Plantoid with budding-Overtuned-Idyllic Bloom
• I can't assemble "colonization" pop by pop assemble and because Gen-modification could be applied only to full planed with base cost of 3000 research and starting research of 20 means I must spend 150+ month of research to get pops for colonization.
• If I colonize low habitable planet, I will reach 4 pops even before I could modify them to pops with high habitability
• I can nearly never reach 10 pops on low habitable planets to start my Gaia seeders before event of "get clunky pops" appear
• I can't get rid of those pops not as fanatic Authoritarian not as fanatic Xenophobe
• When I finally turn world into Gaia, I still can't get rid of those pops
• If I forgot to turn off their migration that could as plague migrate to my other Gaia world
• It's hell to manage genetic template for planets TWICE, there is not such feature as "save traits template" or at least copy traits list from another pop, there reason why I never want to assign migration treaty - It waste influence AND make managing pops worse.
Please remake those events. Turn them into Situation that player could address and do something. I would prefer to lose entire colony in civil war, hell I prefer go in civil war and been annexed by self-modified rebels then play with that crap. That thing infuriates me so much that I prefer to restart game after 150 years of walkthrough then continue game after that event.
Overtuned origin start with Gene Tailoring so they are plagued to get that event BEFORE possibility of adaptation to world.
POV:
I play as Plantoid with budding-Overtuned-Idyllic Bloom
• I can't assemble "colonization" pop by pop assemble and because Gen-modification could be applied only to full planed with base cost of 3000 research and starting research of 20 means I must spend 150+ month of research to get pops for colonization.
• If I colonize low habitable planet, I will reach 4 pops even before I could modify them to pops with high habitability
• I can nearly never reach 10 pops on low habitable planets to start my Gaia seeders before event of "get clunky pops" appear
• I can't get rid of those pops not as fanatic Authoritarian not as fanatic Xenophobe
• When I finally turn world into Gaia, I still can't get rid of those pops
• If I forgot to turn off their migration that could as plague migrate to my other Gaia world
• It's hell to manage genetic template for planets TWICE, there is not such feature as "save traits template" or at least copy traits list from another pop, there reason why I never want to assign migration treaty - It waste influence AND make managing pops worse.
Please remake those events. Turn them into Situation that player could address and do something. I would prefer to lose entire colony in civil war, hell I prefer go in civil war and been annexed by self-modified rebels then play with that crap. That thing infuriates me so much that I prefer to restart game after 150 years of walkthrough then continue game after that event.
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