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GoguRomania

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Wouldn't it be logical (if it isn't already implemented, of course) for provinces to gain up a bit of development every XX years? To me it sounds absurd that a province with 3 development in 1444 to have still 3 development in 1821, if left all by itself.

For provinces with valuable production goods, could grow the base production, one point from time to time. For grain provinces the manpower and for the rest of them, base tax. Or randomly. Silently or through events. Maybe be influenced by monarch points? Add a modifier,

„4.5% per year chance of +1 base tax due to:
-monarch administrative skills: 0.5%
-inland center of trade: 1%
-temple built in the province: 0.5%
-Guild support act: 2.5% (this is a policy I made up)”

Update 1: After talking a bit on the EU4 Facebook group, we thought that the modifier should be paired with the rank. No self-development for Empires, smaller for Kingdoms, bigger bonuses for Duchies.

Update 2: Maybe cap the self-devlopment

Update 3: At least the production efficiency should add some sort of bonus to development of provinces. Makes all the sense in the world.
 
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magnusvejby

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Well if there is a possibility that i could self increase, there should also be a possibility to self decrease (Maybe to prevent self decreasing, it would help to have higher stability, and be at peace.) But i support your idea, it dose not make any sense to me either that a province would stay the same after 400 years.
 

Fugu

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Some dynamics would be nice. I personally would like to see this done via events. The events could of course be both harmful and benefical. Examples:

-when an event increases the value of trade good, provinces producing that good could get (a fairly low) chance of increasing production. If the price drops, so could production drop.
-if a province stays occupied for a very long time it's development could drop, to simulate war devastating the countryside.
 

lolada

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Yes its logical but then everything needs to scale which might be a pain to balance. For example self development would lead to higher developed world than we have now, more AE from taking anything, higher coring costs, more units in the game, could mess up balance totally - should each province develop on its own or it would be somehow country based etc.. Then wars should probably stop or ruin some of the development..