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Eöl

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Simple question: will the AI in HOI3 alter its own sliders outside of events or alliance influence in order to adapt to the given situation?
 

Markusw7

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there are no government sliders in HOI3
 

Biges

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They are mostly replaced with laws, check some of the screenshots that show the politics tab :)

EDIT: like this one

No sliders? :( I hope you are mistaken, I like like them. And surely I'm not alone.
 
Last edited:

zeekater

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It's been confirmed since DD13, here is the relevant part, with an explanation on why they were removed (a good reason IMO :D)

Next, as you are no doubt aware the trusty sliders have gone, to be replaced by laws. We like laws a lot more, because unlike sliders who have a fixed time limit between changes, with laws we can make the switch context sensitive. So consider the situation where your neighbour has become just a little bit threatening, so you up your draft level to increase the size of your army. Then your neighbour attacks you, in Hearts of Iron 2 you would have to wait until the next slider change, with laws since you are at war you can immediately start to mobilise your country for war. It also adds in the effect that moving towards a greater war orientation is not a simple annual step, but an actual process that takes into account the global situation.
 

zeekater

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Good, so long as more away from artificial imposed ‘events’ the better but the question is:
Can the AI do it itself?

I think the AI would still change those laws based on events...

The AI needs events to be able to know what to do. I doubt you'll see a USA AI suddenly deciding it needs a 'full mobilisation' in 1936 :D
 

unmerged(131989)

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Well IIRC there are going to be two developers working on the AI until the end of the project. Perhaps they will adjust the AI so that it will change laws, etc... itself when it seems beneficial??
 

Eöl

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I think the AI would still change those laws based on events...

The AI needs events to be able to know what to do. I doubt you'll see a USA AI suddenly deciding it needs a 'full mobilisation' in 1936 :D
Well no but I would prefer it if the AI actually mobilised based on intelligence reports, diplomatic relationships and internal strife.
 

Panzerschiffe

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I wonder if you are able to get the free market type bonuses from HOI2 with Germany now that laws are in. Instead of being forced to go full central planning all the time. Given that sliders are gone, maybe thats something feasible now, to some extent.
 

semaphore

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So sliders? :( I hope you are mistaken, I like like them. And surely I'm not alone.

I say good riddance, sliders are artificial and unrealistic. Laws, from a design point of view, have much better potential in the long run :)




I think the AI would still change those laws based on events...

The AI needs events to be able to know what to do. I doubt you'll see a USA AI suddenly deciding it needs a 'full mobilisation' in 1936 :D

From what I've seen in EU3 (and presumably Rome) I'd say the AI will change laws based on defined triggers; e.g. the USA AI might enact Full Mobilisation when at war, or a Partial Rearmament when Japan's belligerence is at a certain level, etc.
 

Biges

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Well, I like sliders as a base to define the country and its government.

However maybe it will be a change for better, especially if the laws could be precisely defined.
 

Gathenhielm

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Code:
advancement_of_true_religion_act = {
		potential = {
			not = { has_country_modifier = the_advancement_of_true_religion_act }
			religion_group = christian
		}
		allow = {
			advisor = theologian
		}
		effect = {	
			add_country_modifier = {
				name = "the_advancement_of_true_religion_act"
				duration = -1
			}
		}
		ai_will_do = {
			factor = 1
			modifier = { 
				NOT = { any_owned_province = { has_owner_religion = no } }
				factor = 0
			}
		}
	}

Here is a country decision from EU3. If we assume that laws are almost the same thing, there would be quite simple to stop the AI from enacting eg draft att a bad time.