Simple question: will the AI in HOI3 alter its own sliders outside of events or alliance influence in order to adapt to the given situation?
They are mostly replaced with laws, check some of the screenshots that show the politics tab
EDIT: like this one
So sliders?I hope you are mistaken, I like like them. And surely I'm not alone.
Next, as you are no doubt aware the trusty sliders have gone, to be replaced by laws. We like laws a lot more, because unlike sliders who have a fixed time limit between changes, with laws we can make the switch context sensitive. So consider the situation where your neighbour has become just a little bit threatening, so you up your draft level to increase the size of your army. Then your neighbour attacks you, in Hearts of Iron 2 you would have to wait until the next slider change, with laws since you are at war you can immediately start to mobilise your country for war. It also adds in the effect that moving towards a greater war orientation is not a simple annual step, but an actual process that takes into account the global situation.
Good, so long as more away from artificial imposed ‘events’ the better but the question is:
Can the AI do it itself?
Well no but I would prefer it if the AI actually mobilised based on intelligence reports, diplomatic relationships and internal strife.I think the AI would still change those laws based on events...
The AI needs events to be able to know what to do. I doubt you'll see a USA AI suddenly deciding it needs a 'full mobilisation' in 1936![]()
So sliders?I hope you are mistaken, I like like them. And surely I'm not alone.
I think the AI would still change those laws based on events...
The AI needs events to be able to know what to do. I doubt you'll see a USA AI suddenly deciding it needs a 'full mobilisation' in 1936![]()
advancement_of_true_religion_act = {
potential = {
not = { has_country_modifier = the_advancement_of_true_religion_act }
religion_group = christian
}
allow = {
advisor = theologian
}
effect = {
add_country_modifier = {
name = "the_advancement_of_true_religion_act"
duration = -1
}
}
ai_will_do = {
factor = 1
modifier = {
NOT = { any_owned_province = { has_owner_religion = no } }
factor = 0
}
}
}