• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

KPJ

C# or Bb
57 Badges
Nov 3, 2010
1.959
150
  • Sengoku
  • Hearts of Iron III
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Generals! I made a thread during 1.07b about the annoyance of new generals being generated for each retinue. Well, I'm glad they got rid of that bug! Thanks Paradox! What I'd like to know, however, is the most click-friendly way to pick generals. I feel like I must be missing something.

2 things complicate picking generals:

1- When we go to pick a general, we can't tell if they're already leading armies, which can lead to an empty flank somewhere. There is an icon for characters who are leading armies (a little sword in the top left of their portrait), but it doesn't appear when we go to pick generals.

2- Some generals prefer to stay home. I have no idea how to tell if this is going to happen or not, but it seems to be related to rank. Of course, I realize that counselors can be set to 'never lead armies', but why let me pick them to lead armies then? Also, I've seen this happen with non-counselors.

Based on these two issues I feel that I must be missing something pretty important, or we're in a transitional phase before making the system easier (i.e. a bug/WAD but not ideal)

Bonus question:
How do you target characters for counselor actions? Is it always their home county? I noticed that we can improve relations at the home county even if someone's leading troops and elsewhere. But when we send our marshals to suppress revolts/improve arrest chance, it seems to work on where they are, so we have to send the marshal there. Is there any logic or list as to which actions work where?
 

nyah

General
108 Badges
Feb 19, 2008
2.258
339
  • Victoria: Revolutions
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Lead and Gold
  • Legio
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Deus Vult
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Ancient Space
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Mount & Blade: Warband
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
Generals! I made a thread during 1.07b about the annoyance of new generals being generated for each retinue. Well, I'm glad they got rid of that bug! Thanks Paradox! What I'd like to know, however, is the most click-friendly way to pick generals. I feel like I must be missing something.

2 things complicate picking generals:

1- When we go to pick a general, we can't tell if they're already leading armies, which can lead to an empty flank somewhere. There is an icon for characters who are leading armies (a little sword in the top left of their portrait), but it doesn't appear when we go to pick generals.

2- Some generals prefer to stay home. I have no idea how to tell if this is going to happen or not, but it seems to be related to rank. Of course, I realize that counselors can be set to 'never lead armies', but why let me pick them to lead armies then? Also, I've seen this happen with non-counselors.

Based on these two issues I feel that I must be missing something pretty important, or we're in a transitional phase before making the system easier (i.e. a bug/WAD but not ideal)

Bonus question:
How do you target characters for counselor actions? Is it always their home county? I noticed that we can improve relations at the home county even if someone's leading troops and elsewhere. But when we send our marshals to suppress revolts/improve arrest chance, it seems to work on where they are, so we have to send the marshal there. Is there any logic or list as to which actions work where?

I agree, it should be easier to see which generals are already in use.

On the bonus question. If you're sending your spymaster to increase your assassination chances send him to the province where they are, so if they're leading troops somewhere, send him there.
 

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
Generals!
1- When we go to pick a general, we can't tell if they're already leading armies . . . There is an icon for characters who are leading armies (a little sword in the top left of their portrait), but it doesn't appear when we go to pick generals.

I doubt if there will ever be a simplified way of making these assignments, it seems there is no way to do this other than to jot down all the names of Generals.

Usually I make two lists, one for commanding the center and another for the flanks. The written list is simply the general's name (or abbriv.) and warrior attribute. The attribute number (18, 21, 13, etc) vastly simplifies sorting though the dialog when selection a general.

List 1: Those commading the center that have center attributes and/or expertise as cavalary leader, rough terrain, etc.

List 2: Those leading the flanks, that is, having the cross-sword icon that states leadership qualities on the flank. Of this group I generally weed-out the craven and/or incompetent.

As generals are assigned just check-off his name on the list so he isn't re-used.
 

KPJ

C# or Bb
57 Badges
Nov 3, 2010
1.959
150
  • Sengoku
  • Hearts of Iron III
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Thanks for the advice. It's certainly something I expect Paradox to fix up. Most of the interfaces are extremely user-friendly, but the two points mentioned in this thread seem to be a bit of a puzzle.
 

Sir Tornado

Colonel
104 Badges
May 20, 2011
913
329
  • Empire of Sin - Premium Edition
  • Sengoku
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Necroids
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Semper Fi
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
1- When we go to pick a general, we can't tell if they're already leading armies, which can lead to an empty flank somewhere. There is an icon for characters who are leading armies (a little sword in the top left of their portrait), but it doesn't appear when we go to pick generals.

Yes, we can see the little sword on top right of their portrait when we go to pick generals... atleast I can.

It would be much better if you were allowed to set the leaders of the armies in the military screen AND assign more than one leader to 1 flank even if it has only 1 army in that flank... the second leader takes over if the first one dies.
 

Varvs

Major
33 Badges
Mar 9, 2012
671
165
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Crusader Kings Complete
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Warlock 2: The Exiled
  • Europa Universalis IV
  • Magicka
  • King Arthur II
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
hey guys i noticed that if your vassal who you choose to lead your army left the same army on the very next day to lead a private army in a private war without a warning. So If your favorite buddy vassal super general is fighting own wars why the hell give me the option to appoint him when he does not take the job?
 

DarkPhoenix

Captain
77 Badges
Apr 10, 2007
407
1
  • Stellaris
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion 2
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
hey guys i noticed that if your vassal who you choose to lead your army left the same army on the very next day to lead a private army in a private war without a warning. So If your favorite buddy vassal super general is fighting own wars why the hell give me the option to appoint him when he does not take the job?

Yes, this is quite annoying, which is also why it is safer to go with your own barons, mayors and bishops as generals - they can't start a war on their own.

Yes, we can see the little sword on top right of their portrait when we go to pick generals... atleast I can.

It would be much better if you were allowed to set the leaders of the armies in the military screen AND assign more than one leader to 1 flank even if it has only 1 army in that flank... the second leader takes over if the first one dies.

I have that little sword and shield icon, too, and hovering over it even tells you where this vassal is at the moment. Btw, you can add further generals to a flank: click in the army, expand the view, select retinues/levies without leaders and then choose one for them. I'm pretty sure they will take over if the current leader routs or dies.
 

KPJ

C# or Bb
57 Badges
Nov 3, 2010
1.959
150
  • Sengoku
  • Hearts of Iron III
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Yep, found the sword icon. Not sure how I made this mistake. It does make it a lot easier, so thanks for that.

Can anyone confirm on where to send your counselors?
So far I know this: (A list of actions which require a character, not province, target)

Diplomat:
Improve relations- Go to title county of character (I've seen it work in-game when the character was at work as a counselor)
Sow dissent- ??

Marshal:
Suppress rebels- Against the character's location

Spymaster:
Scheme- ??
Build spy network- Against the character's location

Imam/Bishop:
Charity: ?? I've seen this give me improved relations with my barons in the capital, but I'm not sure if I should be using it on my vassals to improve relations. Will we still get piety bonus if performing charity in non-held land?
Improve Religious Relations: ?? (I'm pretty sure this one is against the character's primary title)
 

n000b

Major
68 Badges
Dec 31, 2010
604
8
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Heir to the Throne
  • March of the Eagles
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
  • Sengoku
  • Victoria 2: A House Divided
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • War of the Roses
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Lead and Gold
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Just to add, if you pick one of your vassals as general while he is fighting a war, he will immediately switch back to his own army. Same thing happends when you are the vassal, your liege will just drag you away from your own war. This pretty much make martial training useless if you are a vassal, it will only benefit your liege.
 

Sir Tornado

Colonel
104 Badges
May 20, 2011
913
329
  • Empire of Sin - Premium Edition
  • Sengoku
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Necroids
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Semper Fi
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
Btw, you can add further generals to a flank: click in the army, expand the view, select retinues/levies without leaders and then choose one for them. I'm pretty sure they will take over if the current leader routs or dies.

This used to be the case before 1.07. But now your vassals supply you consolidated troops. A Duke vassal giving you 6000 troops will supply you 2000 troops for each flank, and you can assign only 1 commander to each flank of that army. If a commander dies, there is no one to take up command of that flank.

I have to say, more I play, more I think the consolidated army from each direct vassal was a terrible idea...
 

Fishy101

Colonel
75 Badges
Nov 20, 2012
1.072
105
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • King Arthur II
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Ancient Space
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Europa Universalis IV: Art of War
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
Of course, I realize that counselors can be set to 'never lead armies', but why let me pick them to lead armies then?

My favorite thing to do during a crusade is to take every leader (count, baron, duke, bishop, mayor, council) and have them get the crusader trait. Its basically a free trait, you just have to be leading in a crusade for a period of time. The bonus +2 martial is nice, what's more is the bonus to opinion, especially from the church and other crusaders. So for example, a duke hates me, I send him on the crusade, now both my ruler and the duke has the crusader trait and so we both get a +30 opinion bonus towards each other. This is the one time I let my council members lead troops. It doesn't even matter that my councilor has a martial skill of 2 and will never lead an army again, that crusader trait is so worth it. And you probably won't have to worry about your guys getting excommunicated. With church view of crusader being +25 and the pope probably a crusader, all your guys will have a +55 opinion bonus with the pope.
 

Sir Tornado

Colonel
104 Badges
May 20, 2011
913
329
  • Empire of Sin - Premium Edition
  • Sengoku
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Necroids
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Semper Fi
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
My favorite thing to do during a crusade is to take every leader (count, baron, duke, bishop, mayor, council) and have them get the crusader trait. Its basically a free trait, you just have to be leading in a crusade for a period of time. The bonus +2 martial is nice, what's more is the bonus to opinion, especially from the church and other crusaders. So for example, a duke hates me, I send him on the crusade, now both my ruler and the duke has the crusader trait and so we both get a +30 opinion bonus towards each other. This is the one time I let my council members lead troops. It doesn't even matter that my councilor has a martial skill of 2 and will never lead an army again, that crusader trait is so worth it. And you probably won't have to worry about your guys getting excommunicated. With church view of crusader being +25 and the pope probably a crusader, all your guys will have a +55 opinion bonus with the pope.

I never let my vassals get the Crusader trait if I can help it. It makes them like each other more... I prefer my vassals don't get into a mutual love in with one another.

I let them go only if they are very powerful and I need the +30 bonus with them.
 

unmerged(494787)

First Lieutenant
12 Badges
May 24, 2012
268
1
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Pillars of Eternity
I don't care if my vassals like each other, as long as they like me more, and the papal relations bonus helps prevent random excommunications from flying around, which saves me piety. Even if it makes it hard to plot, the relations bonus makes it an excellent chance to raise Crown Authority.

On the note of generals, I really wish levies would get auto-assigned leaders from the vassal's pool like they used to. I find that large vassals tend to get 5-10 evenly divided units when you raise their levy, so you could assign multiple leaders manually, but that's a major pain, and you probably won't have enough available leaders of decent martial to do that for multiple stacks.
 

yezhanquan

Field Marshal
66 Badges
Apr 28, 2008
5.339
1.779
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
I never let my vassals get the Crusader trait if I can help it. It makes them like each other more... I prefer my vassals don't get into a mutual love in with one another.

I let them go only if they are very powerful and I need the +30 bonus with them.

Let the liege and his heir join them. One big happy family. Of course, if you're female, this is a very valid consideration.