Generals! I made a thread during 1.07b about the annoyance of new generals being generated for each retinue. Well, I'm glad they got rid of that bug! Thanks Paradox! What I'd like to know, however, is the most click-friendly way to pick generals. I feel like I must be missing something.
2 things complicate picking generals:
1- When we go to pick a general, we can't tell if they're already leading armies, which can lead to an empty flank somewhere. There is an icon for characters who are leading armies (a little sword in the top left of their portrait), but it doesn't appear when we go to pick generals.
2- Some generals prefer to stay home. I have no idea how to tell if this is going to happen or not, but it seems to be related to rank. Of course, I realize that counselors can be set to 'never lead armies', but why let me pick them to lead armies then? Also, I've seen this happen with non-counselors.
Based on these two issues I feel that I must be missing something pretty important, or we're in a transitional phase before making the system easier (i.e. a bug/WAD but not ideal)
Bonus question:
How do you target characters for counselor actions? Is it always their home county? I noticed that we can improve relations at the home county even if someone's leading troops and elsewhere. But when we send our marshals to suppress revolts/improve arrest chance, it seems to work on where they are, so we have to send the marshal there. Is there any logic or list as to which actions work where?
2 things complicate picking generals:
1- When we go to pick a general, we can't tell if they're already leading armies, which can lead to an empty flank somewhere. There is an icon for characters who are leading armies (a little sword in the top left of their portrait), but it doesn't appear when we go to pick generals.
2- Some generals prefer to stay home. I have no idea how to tell if this is going to happen or not, but it seems to be related to rank. Of course, I realize that counselors can be set to 'never lead armies', but why let me pick them to lead armies then? Also, I've seen this happen with non-counselors.
Based on these two issues I feel that I must be missing something pretty important, or we're in a transitional phase before making the system easier (i.e. a bug/WAD but not ideal)
Bonus question:
How do you target characters for counselor actions? Is it always their home county? I noticed that we can improve relations at the home county even if someone's leading troops and elsewhere. But when we send our marshals to suppress revolts/improve arrest chance, it seems to work on where they are, so we have to send the marshal there. Is there any logic or list as to which actions work where?