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Some of my questions have already been answered in another topic about Seiges, but now I want to know everything exactly.

So, where are all these things for:

ScreenSave3.jpg
 
May 4, 2001
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From the top:

the left-hand shield shows who is directing the siege (it might not be you, if your allies have sent an army commanded by a higher-ranked general than you have available) and who will take the province if the siege is successful. The right-hand shield shows the defenders, who currently control the province.


The two skulls show attrition rates: the important one is the one on the left. If this is bigger than 0, your army is losing that percentage of its troops each month. If it's red, your out of supply, which means you're losing even *more* troops each month.

The two numbers in circles are relative strength of the besieging and defending forces. When the right-hand circles reaches -10 the siege has been successful: it goes down more quickly if you have a commander with a siege value (eg. Cortez of Spain, Vauban of France) or lots of cannon. In the above example, the values are 0 - 3 which means the siege has a long way to go before being successful. If the left number is higher than the right, things are going well; but I must confess I don't understand exactly how they're worked out.

Hover over the picture of flaming buildings in the box, to see how many months the siege is expected to last. It can come down very quickly if you have sufficient cannon (30 per level of fortress, or 40 per level of fortress, are the important numbers here).


Strong-Strong are the relative morale levels. These are only relevant in the case of a fort being assaulted, and work in the same way as during a regular battle. If the besiegers break, the assault fails but the siege goes on. If the defenders break, the city falls immediately. Cavalry take no part in an assault, although they can besiege a city.

The numbers of troops on each side are self-evident; infantry, cavalry and cannon.

"Cover" means leave enough troops behind to cut the enemy's supply lines, but NOT enough to carry on the siege.
"Besiege" means leave enough troops behind to continue the siege, and let the rest move on somewhere else. Note that in both cases, you cannot choose which parts of your army remain behind. I don't know how the game engine decides for you.
"Assault" means launch an attack on the fortress: if you have a sufficiently large and high-morale force, and/or good generals, this can win the fortress very quickly, but if you don't, it can wipe out large chunks of your army for no benefit.


Hope that helps.
 

unmerged(3748)

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I think the "besiege" option divides your army in two parts, with the same relative infantry/cavalry/cannon make-up... but the amounts depend on the fortress and the amount of men you had there, of course.
 
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Originally posted by Silent Eagle
I think the "besiege" option divides your army in two parts, with the same relative infantry/cavalry/cannon make-up... but the amounts depend on the fortress and the amount of men you had there, of course.

So that, for instance, if you had 20,000 infantry, 10,000 cavalry and 100 cannon for a combined force of 40, and a force of 18 was required to maintain the siege, it would leave 9000/4500/45 behind and give you 11000/5500/55 to move on?

That makes sense, though I dunno if it's right or not as I never bothered to check it :)
 

unmerged(3748)

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Yes, thats it - sorry was too lazy to make an actual example :)

AFAIK, thats how it is divided... and thats the best way, apart from letting you choose soldier per soldier and cannon per cannon who you want where :)
 

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I made the experience that when your 'strength number' is higher than the enemy one, the siege will go much faster. For example, if you start with 1 - 6, it will take a while to reduce it to 1 - 0, but after that it's going way faster. It may be an impression only, though.
 

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Originally posted by Sorcerer
I made the experience that when your 'strength number' is higher than the enemy one, the siege will go much faster. For example, if you start with 1 - 6, it will take a while to reduce it to 1 - 0, but after that it's going way faster. It may be an impression only, though.

Sounds correct to me...
 
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Just a small addition.

0 cannons: you have a -1
1-29: 0
>29: 3

This is for a level 1 fortress. It's 30 cannons per level. To get the "3" on the left side against a level 3 fortress you would need 90 cannons.

You have 2 cannons in your example. One of them isn't really needed so if you would have splitted your army before starting the siege you could have layed a siege to another city with a 0.

Add the siege bonus if you have a leader with a siege stat>0 or if you're playing Venice, Portugal or the Netherlands (their default leaders have a 1 siege bonus).

Some provinces are relatively easy to besiege (flat terrain) while a fortress in the mountains gets an additional 2. Swamps will add a 1 or 2 iirc.

Your army size is a bit too high. This was already mentioned because you suffer attrition. Sometimes it's useful to place a bigger army there to prevent your enemies from lifting the siege. Don't know if that's the reason why you decided to start the siege with an oversized force.

Assault:
Assault means that your infantry storms the fortress. Cavalry is needless but suffers the same equivalent of losses. For assaulting a fortress it's not neccessary for the infantry to stay there all the time during the siege. Just add your bigger assault army to an existing siege force right before you give the command to storm the fortress.
 

unmerged(5679)

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Thanks for all your help, I do understand it much better now. But I still don't really understand the Cover and Beseige button.

Btw, this is a screenshot of the GC with Spain. I chose this one because I knew I would be in war at the time I would start (Spain vs. Granada). I didn't want to have to DoW a (strong) country, only for a screenshot. :)
 
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Hups, thought this was explained in an earlier post.

Cover button:
Will keep a force strong enough to cover the province. The rest of your army can be moved to any other province.
What's the use of that?
- A covered province will keep it siege stats. Let's say you got them down to -3 and need some of these soldier elsewhere. Press Cover. When you come back with them and continue the siege you won't have to restart the siege. Moving the complete army out of the province would cause a restart if you want to continue the siege later.
- A covered province is counted as supplied. Units without supply suffer more from attrition. Units adjacent to supplied provinces suffer less.
- A covered province cannot recruite soldiers (because it's still treated like under siege. Just that the besiegers are making a stop elsewhere :D ).

The siege button does nearly the same. It just keeps a army size sufficient to keep the siege going on while you can move your rest elsewhere.

Keep in mind that after pressing a button your armies are still subject to attrition. It can happen that just a month after pressing the siege-button their size is reduced to a smaller cover force. That's something you have to take care about.

How the army is divided?
Don't know.
I prefer to use different armies for siege and combat. Big armies for combat (caval/inf), small ones for siege (inf/can). The rest of my soldiers stays within my borders ready to strengthen a siege or to assault a fortress if the progress is too slow.
 

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Originally posted by Nebukadnezar
Just a small addition.

0 cannons: you have a -1
1-29: 0
>29: 3

I thought it was
<x cannon : -1
<2x cannon : 1
<3x cannon : 2
3x and more cannon : 3,
where x is the number of cannon the fortress has. So the value depends on the amount of artillery you have in comparison to the fortress size. Correct me if I'm wrong...
 
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Originally posted by Sorcerer


I thought it was
<x cannon : -1
<2x cannon : 1
<3x cannon : 2
3x and more cannon : 3,
where x is the number of cannon the fortress has. So the value depends on the amount of artillery you have in comparison to the fortress size. Correct me if I'm wrong...

have a look at the picture displayed in the first post of this thread :D
It's a 0 for having at least 1 cannon. That's another exploit. Buy 10 cannons, add a lot of infantry and split the army several times. Then you have several siege armies with just 1 cannon. Good strategy for the early years, especially for russia.

Here is an excerpt taken from Huszics FAQ-pages:
No Artillery at all -1
Artillery outnumbering Fortress Level
20:1 +1
30:1 +3

I've never tried the 20:1 and I'm missing the displayed example where we see a 0.
So, yes, my example wasn't complete (I missed the 20:1).
My example, as mentioned in the post, was for a level 1 fortress. I added how many cannons would be needed to get a 3 against a level 3 fortress. So, yes again, the # of cannons you need to get a good siege depends on the fortress level.
I just wanted to keep it simple because Delta started the game just recently (at least I guess so).
 

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Yeah, I forgot about the 0, of course. That's because it's so small a number...:D