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huyderman

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I'm having problems launching Warlock 2 on Linux. After displaying the splash-screen, the game just segmentation faults and terminates. I get the following output to the console:

Code:
Setting breakpad minidump AppID = 205990
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197999662805 [API loaded no]
Media path: '/home/huyderman/.local/share/Steam/SteamApps/common/Warlock 2/data/'
FS game mode: normal
Media path in commandline - "/home/huyderman/.local/share/Steam/SteamApps/common/Warlock 2/data/"
Segmentation fault (core dumped)

I'm running Arch Linux 64bit, with kernel 3.16.4.
 
Same here but with Kubuntu 14.04 64 bit and linux 3.18 rc1.
 
Same issue here as well.

It seems that there is a faulty pointer. (A pointer in your program is pointing to memory that hasn't been malloc'ed yet, or you're trying to use a NULL pointer, or something of that sort.)
 
Same problem on gentoo multilib. The segfault is caused by the error

Program received signal SIGSEGV, Segmentation fault.
0x097d388d in GameView::View::_registerUI() ()

backtrace:
#0 0x097d388d in GameView::View::_registerUI() ()
#1 0x097d3773 in GameView::View::beforeInitStates() ()
#2 0x08e15fd8 in Game::MainGame::init() ()
#3 0x08dd0378 in Game::Application::Application(StdLib::CommandLine<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, char> const&) ()
#4 0x08dcf381 in AppInit() ()
#5 0x09135bcb in WinMainCore(void*, void*, char const*, int) ()
#6 0x0913699e in main ()
 
A new build is being worked on. Same as for mac: we have a new build but it failed the testing. A new try will be made tomorrow. Terribly sorry about this,
 
Playing with the BETA version (go to properties, betas, and select the one that says linux), allows for somewhat playing, but the game still crashes when completing quests, mostly, and sometimes, just because you selected a building in the city...

Hope you can solve the issue soon, since I really like what you did with this one. :)
 
Playing with the BETA version (go to properties, betas, and select the one that says linux), allows for somewhat playing, but the game still crashes when completing quests, mostly, and sometimes, just because you selected a building in the city...

Hope you can solve the issue soon, since I really like what you did with this one. :)

Thanks for the information, I was not aware of the beta.
Unfortunately, for me it takes the game only one step further : I can a see a window drawing just after the splash screen, but it just stands there, frozen.
 
Actually, in the BETA, the crashes happen always when completing quests that involve killing something. When one of those quest pop up, I always choose not to do it, so I minimize the chance for crashing. Sadly, meeting another "great mage" (all a bunch of wannabies, if you ask me) crashes the game instantly too. ;(
 
Today's update solved the crash upon start. Thanks a lot!
Sadly, I won't have free time this weekend to try the game :(