Have reached a point in the game where it consistently crashes shortly after I load the save game. Same with the 2.2.3 beta patch (as available on Steam at this posting time)
Crash log:
Actually tried to prevent robot pop assembly by demolishing all my robot factories - but no change.
Have sent the crash dumps when the popup asked me to so hopefully you can see more details there.
Meanwhile - has anyone seen a solution?
Crash log:
Code:
######## EXCEPTION (Linux): Signal Segmentation fault (11), address is 0xe0d0501c from 0x8a92798
01/12/19 07:07:54
unkown(0) +242 bytes (CPlanet::AssembleNewPop())
unkown(0) +334 bytes (CPlanet::PlaceColony(CCountry*))
unkown(0) +3120 bytes (CPlanet::DailyUpdateSerial(CGameDate const&))
unkown(0) +8899 bytes (CGameState::DailyUpdate())
unkown(0) +756 bytes (CGameState::HandleTurnTick(CArray<unsigned int> const&))
unkown(0) +171 bytes (CTurnTickCommand::Execute())
unkown(0) +1656 bytes (CSession::Update())
unkown(0) +245 bytes (CGameApplication::Update())
unkown(0) +38 bytes (CGameIdler::Idle(bool))
unkown(0) +290 bytes (CApplication::UpdateOneFrame(bool))
unkown(0) +39 bytes (CApplication::Run())
unkown(0) +13337 bytes (RunGame(int, char**))
unkown(0) +72 bytes (main)
unkown(0) +241 bytes (__libc_start_main)
unkown(0) +0 bytes ()
Actually tried to prevent robot pop assembly by demolishing all my robot factories - but no change.
Have sent the crash dumps when the popup asked me to so hopefully you can see more details there.
Meanwhile - has anyone seen a solution?