seeking - FULL CITY TUTORIAL - 2018 Vanilla (all DLC)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

DigiDave

Sergeant
28 Badges
Jan 19, 2017
94
7
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
May I ask Cymsdale, what video are you up to?

Although only 3 vids in ... I will compare T4rget's style to Imperial Jedi. Both are excellent teachers.

As stated earlier, I did not think T4rget's series would be for me. How wrong I was. His pace seems a little more dialed back compared to Imperial Jedi. Although T4rget's does a few time lapse segments through his videos, he is excellent in showing/detailing exactly what it is that he just did. I think it is the same for the 'off camera' segments as well. As good as Imperial Jedi is, the 'off camera' work left out too much detail for my capacity/experience.

The focus on pedestrian access is something I really love.

Whilst Imperial Jedi likes symmetry and nice rounded curves, I have learned so much more in only 3 videos when it comes to the use of nodes and how to manipulate them. T4rget's use of node manipulation to curve and snap to is so frequent and well shown that I am no longer struggling with that concept.

The slow expansion and detail along the way regarding budget adjustments and so forth another bonus. Between 3X speed boost you also get a review with nothing left out.

The RCI demand is fostered all the way through as to each little need for individual services and careful placement.

Like I said ... I am only 3 vids in and yet the list goes on. This series is 'exactly'what I was looking for. I simply had not reviewed the guy in full when you linked.
__________________________________________

My method of following the tutorial as I did with imperial Jedi:
... is to download the eps as I do them. I download in HD and with 60fps it's very easy to follow using a video player like Media Player Classic where I can snap to pause and either reverse ofr forward frame by frame. This helps me see exactly how many tiles past the typical 10 mark. On the score I have noticed that T4rget's thinks ahead leaving extra space for road and pathway upgrades. (Something I can appreciate fully) He even talks about why he is leaving extra tiles in a space as he does it.

I am using a multi monitor setup with my Asus Republic Gamers Laptop. I find disabling mouse scroll in Cities: Skyline In-Game Options very helpful in switching between The Game itself and the Tutorial video where I am constantly pausing and playing. I am so used to it now I don't even seem to notice where it feels I am just watching the tutorial as normal ... yet I am laying the roads and zoning tile by tile. LOL ... I laugh to think of how pedantic that must sound. Fact is ... once you get used to it ... it's not so hard. The only thing that frustrated my somewhat with other Youtube presenters is when the really important info was left out between speed boosts and off camera work ... as well as incomplete series. I mean when your following tile by tile. hehe.

Anywayssssss ... I best get some sleep. Is good to finally have a tutor that covers it all!

Please do let me know how your city build is going ... if in fact your building the city as he is showing???? ... Or just watching the vids?
 

Cymsdale

High Warlord
157 Badges
Dec 28, 2009
5.582
13.177
  • Victoria 2: A House Divided
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
I'm currently up to video 49. He definitely takes his time with things!

I haven't been playing much myself lately, I just started the tornado scenario to try to see if I could beat that. I'm not following what he does exactly but I try to incorporate the things I learn like expanding slower and really planning out the walkability of the layout before just ramming down buildings and zones.
 

DigiDave

Sergeant
28 Badges
Jan 19, 2017
94
7
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
I enjoyed one of the green scenarios. I look forward to doing another scenario soon enough. I can see myself soon needing such a break. Cities: Skylines will always be a favorite for me to come back to. I guess I am just getting intense with the learning for now so I can relax later when I play. As I have hinted I do get quite literal. It's in my autistic nature. : )

Expanding slowly and watching the city grow is very relaxing. I dream of the day that the concept of the Sims Game will be incorporated fully into Cities Skylines ... or something to that effect. Where you can switch between the two game modes. It would also be fun to have more control in the building process and creation of the buildings and outdoor creations; in-game ... not creating assets. I think the computer hardware is getting there.

Creating Assets looks interesting ... but would much prefer to do in game as part of the gaming experience.

First Person Camera advancements I feel is the next level Cities: Skyline should venture into. I know there are mods ... but feel it should be time to make it part of the base game. It would be the place to start incorporating a sub-menu that deals more on the sims side of things. Sorry ... now getting off track. I tend to do that.

On other fronts ... Kings Crusader 2 is another challenging game I am yet to learn. (Although I can only lean one complex game at a time. Perhaps I should try? hehe Might be just what I need to come up for air) Toying with the idea of getting 'Steel Division Normandy 44.' I enjoy COH and from what I can see don't mind the look of it. I think I will wait for the sequel to come in in 2019 and then get it on sale.

Can you recommend and other Paradox Games? What ones do you enjoy playing?

Have a good day/evening. ; )
 
Last edited: