Espionage seems like it has some potential to fix issues with the two new precursors. Nothing kills a new game for me, like getting my precursor roll and seeing that I've gotten one of those two because more often than not, given I play on the lowest setting for habitable worlds, it's just not going to be practical to finish the chain in most games because some system with a dig site ends up in another empire's turf and it's a huge problem in games where I don't want to conquer everyone else.
Anyways, seems like the anti-theft flags could be used to create a system dealing with arcology. We could use espionage on sites that can't be stolen to get the goods without having to steal the system from another empire and this could be extended to other sites that are locked to be explored by only one empire. Also could do something with diplomacy here as well.
Anyways, seems like the anti-theft flags could be used to create a system dealing with arcology. We could use espionage on sites that can't be stolen to get the goods without having to steal the system from another empire and this could be extended to other sites that are locked to be explored by only one empire. Also could do something with diplomacy here as well.
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