Sectors stop building stations but energy stations on late game

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David Moreno

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It has happend to me in the last 4 games. In the mid-late game the sectors stop building anything but energy stations. No mining stations, research, observation post or defensive stations are build after some hours playing the game.
 

redomer

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It has happend to me in the last 4 games. In the mid-late game the sectors stop building anything but energy stations. No mining stations, research, observation post or defensive stations are build after some hours playing the game.
What is their focus and what is their budget balance? Sectors seem to always want to generate an excess and they happily ignore anything that is not part of their focus especially if you have a lot something already. My research sectors barley give energy and minerals but a lot of points. There are also quite a few of untapped mineral depots too.
 

Alblaka

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No, hardcoding sectors to fit 'your' oppinion of playstyle always makes for a bad suggestion.

Instead, how about suggesting a 'allow orbital construction' for the sector controls. That way, you can prevent the sector from building any research/mining stations and instead do so manually.

Not that I consider this a useful addition or can see your issue, in first place.
 

Bob_the_Insane

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Instead, how about suggesting a 'allow orbital construction' for the sector controls. That way, you can prevent the sector from building any research/mining stations and instead do so manually.

Unless i misunderstood you I think that option already exists in the Sector Settings as "Space Construction"...