Sectors shouldn't treasure up resources but instead - over a limit - give you everything they earn

Cheydinal

Second Lieutenant
19 Badges
Mar 31, 2016
199
249
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Cities: Skylines
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Of course they would only do that if they don't build buildings or other things instead. And they don't give you all they already got (thousands) but only what they are earning above this limit.

I think this limit should be a little above what they need (of this resource) for the most expensive building they could possibly construct (at that moment, I don't mean like 100k because later in the game you *could* build something that expensive. Only what's available). This way they will always be able to build every structure they possibly can AND you will benifit from this by getting the resources they don't need.

For example in my current game my sector makes +36 a day, while I lose -31...
 
  • 59
  • 4
Reactions:

InnocentIII

Ask how many Divisions I have!
114 Badges
Apr 22, 2001
4.192
91
Visit site
  • Supreme Ruler 2020
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Hearts of Iron III Collection
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Empire of Sin - Premium Edition
  • East India Company
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Diplomacy
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
I just came on to say the same thing. I'm watching my finances while my sectors have 5000 stored up. I can give them $$ and materials, why can't I take them back. Also, do they not use strategic resources even when I built the building?

Hopefully this is an aspect of the game which will be upgraded soon.
 
  • 18
Reactions:

BmB23

Corporal
5 Badges
May 15, 2016
31
72
  • Cities in Motion 2
  • Magicka
  • Stellaris
  • Surviving Mars
  • Shadowrun Returns
In theory they should spend it on improving themselves. But I don't know if they actually do. If you feel like they have too many resources you could tax them 100% until they've spent what they have. And only drip feed them through direct donations from then on.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
What happens when the sector caps out in energy or minerals? Just goes to waste rather than dumping it back into the national economy?
 
  • 3
Reactions:

mike8472

Field Marshal
39 Badges
Feb 9, 2003
3.751
330
  • Imperator: Rome
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Victoria: Revolutions
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Hearts of Iron II: Armageddon
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Simple solution, adjust tax sliders so it goes to 100% or even 125% to drain the sector of resources which may be needed in times of war. Should be easy enough to implement.
 
  • 10
  • 3
  • 1
Reactions:

TehJumpingJawa

Field Marshal
90 Badges
Feb 26, 2011
2.882
2.070
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Shadowrun: Hong Kong
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Surviving Mars
  • War of the Roses
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Naval War: Arctic Circle
  • March of the Eagles
It's a fundamental design flaw.

- Sectors aim for positive income in both minerals & energy (regardless of the priority they're given)
- Eventually they'll run out of things to spend money on. (upgrading is finite, expansion is finite, and they don't build fleets).

Also, if you ever destroy a sector (by adding its last star system to another sector), poof go their entire stockpile!
 
  • 12
  • 4
  • 1
Reactions:

Theatril

Sergeant
39 Badges
May 20, 2016
67
82
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Of course they would only do that if they don't build buildings or other things instead. And they don't give you all they already got (thousands) but only what they are earning above this limit.

I think this limit should be a little above what they need (of this resource) for the most expensive building they could possibly construct (at that moment, I don't mean like 100k because later in the game you *could* build something that expensive. Only what's available). This way they will always be able to build every structure they possibly can AND you will benifit from this by getting the resources they don't need.

For example in my current game my sector makes +36 a day, while I lose -31...

This suggestion is brilliant! It would be a neat and easy solution to the "sector resource problem"

If it only had been posted in the suggestion forum... Oh well :(
 
  • 1
Reactions:

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
Can't get contribution rates of more than 75%. Just piled up energy there but at least did some good development .

What if that last planet of a sector is conquered by enemy - do they get a trove of loot? Or could a corrupt governor use that fortune to break away or revolt?
 

TehJumpingJawa

Field Marshal
90 Badges
Feb 26, 2011
2.882
2.070
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Shadowrun: Hong Kong
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Surviving Mars
  • War of the Roses
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Naval War: Arctic Circle
  • March of the Eagles
I'd suggest:

  • get rid of per-sector stockpiles; there is only 1 empire stockpile
  • everything sectors produce goes into the empire stockpile
  • in the planet management window you specify a monthly energy & mineral budget for each sector. (instead of the tax rate + energy/mineral dumping UI we have at the moment)
  • the budget allocation doesn't get deducted from the stockpile.
  • unspent budget allocation will roll over to the following month(s). So if you allocate them +10 minerals/month, they won't attempt buy something costing 100 minerals until 10 months of budget have accrued.
  • the stockpile tooltip will show you how much unspent budget allocation each of your sectors has accrued.
  • to stop high contention when the empire stockpile is low, have sectors only buy when the stockpile is above some threshold. (e.g. 1000 energy/minerals)
 
Last edited:
  • 15
  • 3
  • 1
Reactions:

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
Would make it easier for the player, but the current approach feels more realistic than the whole set of changes above. But some of them would be a good fit.
 
  • 2
  • 1
Reactions:

Qoff

General
73 Badges
Dec 3, 2013
1.766
1.160
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Crusader Kings III
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Cities: Skylines - Parklife
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Stellaris: Distant Stars
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
Of course they would only do that if they don't build buildings or other things instead. And they don't give you all they already got (thousands) but only what they are earning above this limit.

I think this limit should be a little above what they need (of this resource) for the most expensive building they could possibly construct (at that moment, I don't mean like 100k because later in the game you *could* build something that expensive. Only what's available). This way they will always be able to build every structure they possibly can AND you will benifit from this by getting the resources they don't need.

For example in my current game my sector makes +36 a day, while I lose -31...

Amen to that.
 
  • 2
Reactions:

safe-keeper

● ← hole to another universe
52 Badges
Sep 6, 2012
8.140
12.674
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Imperator: Rome Sign Up
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Battle for Bosporus
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I don't think sector stockpiles should get scrapped, but you should be able to demand resources from your sectors in emergencies, possibly at the cost of influence points, and likely with the result that the sector gets angry with you (lost happiness, risk of unrest, what have you).

Other than that, the sector contributing a percentage of both its income and its stockpile would greatly help.

That, and perhaps the ability to toggle whether they stockpiled resources or handed them to the player when they had nothing to spend resources on.

I like the idea of setting resource stockpile caps for sectors, too. Anything above the cap would be sent to you.
 
  • 8
Reactions:

drake546

Captain
58 Badges
Aug 7, 2012
448
747
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
I'd suggest:

  • get rid of per-sector stockpiles; there is only 1 empire stockpile
  • everything sectors produce goes into the empire stockpile
  • in the planet management window you specify a monthly energy & mineral budget for each sector. (instead of the tax rate + energy/mineral dumping UI we have at the moment)
  • the budget allocation doesn't get deducted from the stockpile.
  • unspent budget allocation will roll over to the following month(s). So if you allocate them +10 minerals/month, they won't attempt buy something costing 100 minerals until 10 months of budget have accrued.
  • the stockpile tooltip will show you how much unspent budget allocation each of your sectors has accrued.
  • to stop high contention when the empire stockpile is low, have sectors only buy when the stockpile is above some threshold. (e.g. 1000 energy/minerals)

I really like these ideas.
 
  • 1
Reactions:

DaveDash

Major
101 Badges
Aug 24, 2008
608
1.010
  • Sword of the Stars II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Lead and Gold
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Knights of Honor
  • Pillars of Eternity
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Divine Wind
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Sectors are like Vassals from CK2 or colonial nations from EU4. The money is theirs, not yours.

I like the idea of taxing them 125% but that should be at the cost of happiness of the pops there.
 
  • 10
  • 2
Reactions:

TehJumpingJawa

Field Marshal
90 Badges
Feb 26, 2011
2.882
2.070
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Shadowrun: Hong Kong
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Surviving Mars
  • War of the Roses
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Naval War: Arctic Circle
  • March of the Eagles
Sectors are like Vassals from CK2 or colonial nations from EU4. The money is theirs, not yours.

Except they aren't.

  • You can grow or shrink their power base whenever you want.
  • You can create & destroy them whenever you want.
  • They're faceless; they have no political representation on the global(galactic) level.
  • They do not cause internal strife, nor are there satisfactory mechanisms present to control such strife if it did exist.
  • They don't do anything for you besides badly manage your planetary construction. They neither field armies, nor expand of their own volition.
At the moment they are nothing more than a clunky & poorly performing micro-management mitigation tool.

If PI intend to flesh them out to be as significant as vassals in CK2, they've got a LOOOOONG way to go; so much is missing.

I'd rather they made them work properly in the role they currently serve, than be stuck with a shitty implementation while they get around to implementing such a long-term vision.
 
  • 17
  • 2
  • 1
Reactions:

DaveDash

Major
101 Badges
Aug 24, 2008
608
1.010
  • Sword of the Stars II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Lead and Gold
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Knights of Honor
  • Pillars of Eternity
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Divine Wind
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Except they aren't.

  • You can grow or shrink their power base whenever you want.
  • You can create & destroy them whenever you want.
  • They're faceless; they have no political representation on the global(galactic) level.
  • They do not cause internal strife, nor are there satisfactory mechanisms present to control such strife if it did exist.
  • They don't do anything for you besides badly manage your planetary construction. They neither field armies, nor expand of their own volition.
At the moment they are nothing more than a clunky & poorly performing micro-management mitigation tool.

If PI intend to flesh them out to be as significant as vassals in CK2, they've got a LOOOOONG way to go; so much is missing.

I'd rather they made them work properly in the role they currently serve, than be stuck with a shitty implementation while they get around to implementing such a long-term vision.

Except the devs have said the vision for them is much more than just a micro-management tool, and they've said the plan to work on improving them.

Seriously out of all the things "wrong" with sectors, the fact they end up with stockpiles of money is pretty much trivial.

The problem is people are approaching sectors from a "I want to Micromanage everything" and "they're part of my empire therefor I should have control over everything". Both of those are contrary to the design intent of sectors.

Just because they don't work 100% right now means that intent is flawed, just the execution of that intent.

But also for crying out loud the game is two weeks old. Give them a bit of time to sort it out.

Losing money? Learn to balance your own economy (or take money from the AI for minerals per month) before whining yet again about sectors.
 
  • 5
  • 4
Reactions:

ringhloth

Field Marshal
129 Badges
Dec 7, 2011
3.474
2.198
  • Semper Fi
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Cossacks
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III: Their Finest Hour
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Eh. Your sectors shouldn't provide everything they have to you. It's important that you get less out of a sector's planet than you get out of your own.
 
  • 6
  • 1
Reactions: