I have sectors that just aren't building any buildings at all, despite rolling in minerals and energy. Is anyone else experiencing this?
So for every planet in a Sector, you need 100 minerals in the Sector supplies?Depending on size they will also store a lot of minerals before building (if you are trying to allocate enough minerals to build up 10 planetary capitals you are looking at 1000s in minerals). Unless by rolling in minerals they are at 5000+ then they are probably experiencing a shortage.
A 1000 mineral surplus might work for a smaller sector as nothing needs 1000 minerals to be built but larger sectors get stranger as they grow.
So for every planet in a Sector, you need 100 minerals in the Sector supplies?
The only way I can think of to combat this, is to manually build all new colonies, filling sectors only with fully built up systems, and set redevelopment to off. This defeats the purpose of sectors to begin with I think though.
I am having the same issue with sector ai building in a game I started at 1.4.1. I have sectors with maxed out energy and minerals, and planets with 10+ pops and only 3 or 4 buildings. Have also seen maxed out planets with multiple unemployed pops because the ai built no buildings for them. I also have yet to see a sector ever build a happiness building, which for my strategy is pretty critical. I play individualist and don't care about ethics divergence since I get ways to mitigate the happiness loss, but thanks to sector ai my sectors are slowly starting to get factions going since the sector ai seems to still not care about happiness.
I have also noticed by watching some of the sector systems, that the ai likes to clear ALL tile blockers first before starting a building.
The only way I can think of to combat this, is to manually build all new colonies, filling sectors only with fully built up systems, and set redevelopment to off. This defeats the purpose of sectors to begin with I think though.