Hi,
=> Can we have specific sector tab and we can view our planet & space port with ease without closing that interface.
=> Can we have priority building developments for planets.
- Eg: Food > Resources > Energy > Research > Happiness > Influences
=> For an auto upgrade on planets, can we have options for yes/no? (radio button)
- Auto upgrade Capital building.
- As for Research we need an options to let them prioritize upgrade the buildings based on tiles output.
- Eg: If the tiles produce Engineering, it will focus on engineering upgrade or respect when available.
=> Can we have Sectors Bank, purposely to distribute the funds/resources to other sectors or take it out from sector when it needed for the empire.
=> sectors can build their own small guard/defense fleet based on sector size, just enough to hold until main fleet arrived.
=> Sectors should have their own event/celebration either for positive or negative impact to the sector itself.
=> Sectors also can revolt if ethic divergence gap is big or happiness is low, included with all the fleet handle by the admiral from that sector will follow them to revolt against empire.
=> Sectors can have plague / outbreak that can spread across them
Eg: Zombie outbreak that will create new predator subspecies who eat brains.
Thanks & sorry for my bad English.
=> Can we have specific sector tab and we can view our planet & space port with ease without closing that interface.
=> Can we have priority building developments for planets.
- Eg: Food > Resources > Energy > Research > Happiness > Influences
=> For an auto upgrade on planets, can we have options for yes/no? (radio button)
- Auto upgrade Capital building.
- As for Research we need an options to let them prioritize upgrade the buildings based on tiles output.
- Eg: If the tiles produce Engineering, it will focus on engineering upgrade or respect when available.
=> Can we have Sectors Bank, purposely to distribute the funds/resources to other sectors or take it out from sector when it needed for the empire.
=> sectors can build their own small guard/defense fleet based on sector size, just enough to hold until main fleet arrived.
=> Sectors should have their own event/celebration either for positive or negative impact to the sector itself.
=> Sectors also can revolt if ethic divergence gap is big or happiness is low, included with all the fleet handle by the admiral from that sector will follow them to revolt against empire.
=> Sectors can have plague / outbreak that can spread across them
Eg: Zombie outbreak that will create new predator subspecies who eat brains.
Thanks & sorry for my bad English.
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