Sectors-Fleets, expansion, influence over realm and ETC

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ZyZla

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I do not expect any of those in core game, but that`s how I imagine later development of Stellaris.


Fleets for sectors controlled by sector with max size of lets say 20% of max fleet size of the empire.
Survey, colonization, fleets, personal wars between sectors of your realm or other realms` sectors non-involving whole nations if they chose not to take part, independence wars and etc... Some of those rights declared/limited/forbidden by national laws passed by ruler or the vote according to the government type.

Actual trade system involving trade routes - blockades, natural piracy (with possibility to expand and even create a nation by colonizing first planet if not dealt with or controlled with possibility to hire as mercenaries) and government sanctioned piracy type there if identified (only way to do that is to board the space-ship) giving consequences with some kind of events of your own population/government, reactions of other nations and ETC...

Probably some rare not common resources implementation that would generate natural requirement for trade agreements between nations all trade generated automatically if any trade agreements signed. This would not generate any income of main resources, just would give your nation an access to some rare goods giving some kind of small bonus towards better ships equipment, science or happiness bonus after certain techs reached for some of those as you would have to know where and ho to use some alien fruit or whatever... could be in units as according to the size of your nation you would need a certain amount to have access to to get 100% of the given bonus auto-trading anything over 100% mark splitting equally the excess amount between trade partners.

Trade would be inflicted also by natural deficit of any main resource deficit buying it from other nation by setting up max amount could be traded of each per month auto buying what ever you a running short, if nothing so credits in case any of you partners with trade agreement signed needs any of your for sale ones...


Patrol certain sectors or boarders, protect trade routes options for fleets.

Major and minor differences in global and inside political gameplay and situation according to government type chose as widely discussed in couple of other topics.

Good day everyone.
 
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ZyZla

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You might want to open you post with what its purpose is next time, rather than putting it at the end. That tends to make it easier too read.
Apparently it`s not possible to change the name of the thread...
 

ZyZla

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Jan 5, 2016
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To the full honesty please please please make sectors more independent let them actually vote for the next leader if it`s part of the government type, let them colonize and expand, let them have science ships and some kind of fleet... Simply make the sector management screen with all the laws for sectors, like max size of the fleet, allowed or not colonization and exploration and so on... At the moment those sectors just look like more or less having no actual power/impact to the game itself... I can`t believe we can`t even tell the sector to defend the borders as they have direct boarder with other empire I would expect them to build military vases along it to ensure the defence line... Watching switch live steams I`m realy missing more interaction and danger coming out of your own sectors....