Sectors are broken, and I don't just mean inconvenient. For example, I conquered 2 planets within 3 lanes from each other, from an enemy empire (as a devouring swarm, so they immediately flipped to me) and the first planet spawned a new sector. Ok, fine. The second planet was their capital, and after conquering that, it spawned a SECOND sector, even through it was within range of the first sector. So now I have 2, single planet sectors within 3 lanes.
I believe this is happening because a sector capital is being set and cannot be unset, and my opinion on how to fix it is to just let the player set the sector capital or remove a sector. The ability to set the sector capital could be a society tech and implemented through a planetary decision. If a planet doesn't belong to a sector it should receive a pretty severe malice (eg. more crime, less stability, etc).
It would also be nice to set an upgraded starbase as a sector capital, which would require a special module in the starbase.
Right now I can't play the game because of how annoying sectors are, please fix it.
I am playing on 2.2.4 with Glavius's ultimate AI mod and some other visual mods.
I believe this is happening because a sector capital is being set and cannot be unset, and my opinion on how to fix it is to just let the player set the sector capital or remove a sector. The ability to set the sector capital could be a society tech and implemented through a planetary decision. If a planet doesn't belong to a sector it should receive a pretty severe malice (eg. more crime, less stability, etc).
It would also be nice to set an upgraded starbase as a sector capital, which would require a special module in the starbase.
Right now I can't play the game because of how annoying sectors are, please fix it.
I am playing on 2.2.4 with Glavius's ultimate AI mod and some other visual mods.