Not costing influence to make or costing to remove?
It costs influence to remove a planet befor you confirmed the creation.
It makes sense to cost influence after the creation.
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Not costing influence to make or costing to remove?
I'm sure Wiz is working very hard. Wiz is our Lord and Savior.Sectors are broken as of the current build. We just have to wait for Wiz to get off his *** and fix his broken AI.
what is the cap on the penalty? I could see running 7/5 but 40/5 might be completely undoable (not to mention just no fun at all). I am hoping you never intend to play multi-player. It is one thing to micro that many planets when you are free to pause as often as you like. MP is a different animal altogether.I currently use no sectors at all anymore. Instead I accept that influence and energy credit penalty.
Sectors is a failed feature.
what is the cap on the penalty? I could see running 7/5 but 40/5 might be completely undoable (not to mention just no fun at all). I am hoping you never intend to play multi-player. It is one thing to micro that many planets when you are free to pause as often as you like. MP is a different animal altogether.
Sectors are broken and horrible at the moment, the AI is to stupid and has zero idea's on what to do with slaves I feel like since I have slaves in most of my planets and its to the point that I do not use sectors at all. I would much rather take the penalty of not having any sectors then have sectors and let an AI who is to stupid to know what its doing control anything in my empire through sectors and I will continue to have zero sectors and take the penalty hit till the AI for sectors is fixed
I know this isn't the topic , but how do I build them . Because I have the research that says build able pop robots but I can't seem to find how to do it . If someone can help me out please . Thanks
So... Does sector AI built robots in 1.1?
"Respect tile resources" should still be subject to sanity checks. There's no benefit to extra farms on a full world and especially not one with only robots.I haven't tried this (I've only put robot colonies in sectors once I've manually planned out the buildings, because I'm really fricking anal) but have you guys tried unchecking the box which makes the AI respect tile resources? If not, then it's kind of WAD for the AI to be building a bunch of farms.
They don-'t loose food production, so it-'s not a problem