Loving pretty much everything about the game except the sector system, it was sort of sold as a reduction in micromanagement as your empire grows.
But so far its only annoyed me I don't want to dump my core systems in a Sector but I also want to set my new systems on a proper path before I dump them in a sector.
My main gripes with this mechanic are
- Make up your mind about the system is it a punishment for expanding or helpful tool.
- Add a finalize button so I don't have to spend 25 influence just to see what the effects would be.
- If its not a punishment then let me micromanage when I want along side the AI.
- If it is a punishment allow me to designate a Core sector that i can retain full control over and income from so I can use my "Directly Controlled Planets" limit to set my newly acquired systems on the right path before I am forced to let the AI bungle their management.
- Add Sectors to the "Outliner".
- Make "Strategic Resources" empire wide.
- Make controlling their spaceports easier, as right now i have navigate to the system view and select it.
Again really love everything about the game EXCEPT the sector system, I'm riddled with indecision about how to cripple myself let the AI develop my new colonies at a snails pace or take a 25% hit on resources and let the AI bungle my core planets.
This is a great summary! I've had similar thoughts.
Really love to see that I am not alone, and that a lot of posters have ideas about how to handle this better. Seems like there is absolutely a consensus that sectors need to be improved. The erratic hyper-swapping of pops seems to be just one instance of many AI indecisions in this early build of the game, so here's hoping it gets patched up soon.
In playing the game and reflecting on this issue, I reckon sectors seem to have bugs (aforementioned pop-jumping, for instance), but that the real concern lies with shoddy implementation. The ship 'ownership' issue is a clear example of something that couldn't in a thousand years be intended. I reckon some of this implementation gives rise to the poor AI that sectors exhibit. Such as impossible to build certain buildings, ignoring tile resources, etc.
For us to go ahead and make guesses as to how to implement better, requires us to make certain assumptions about what the design's goals are. Posters have tried to come up with their best interpretations of what those could be. Certainly more or less all of us agree that sectors should
1) remove the burden of micromanaging, and
2) impose heightened risks of ethos divergence.
Some doubt remains whether 'the burden of micromanaging' is a loose t-shirt or a straightjacket. Ie, should we or should we not build some buildings in the sectors? In a broken system, there's no wonder we're seeing cries for help, demanding we should indeed be able to. Unless PDX's sector AI becomes a ton smarter, there's no way we, the players, won't see radically more effective ways to exploit a planet's resources. For the majority of those cries to go away, we definitely need to approach a threshold where AI exploitation is not TOO bad. That's what most are hoping for.
I think some also hope that the governing AI looks at our 'sector policy' and behaves in a way that reflects policy filtering through layers of institutions and leaders. In other words, like a vassal in CK2, only bound much more tightly than in the Dark Ages. There are many arguments against this even being the case (not least of all PDX's own comments, and a governor being unnecessary for a sector to function), but it would add a method to the madness that is sector AI resource exploitation.
I don't think we're entirely sure yet how opaque we want such an administrative vassal's mental process to be, but right now we're only confronted with arbitrary and poor sector AI. If the sectors are more than petri dishes for pops, with an actual leadership element, it's currently impossible to tell for all the arbitrary idiocy that I'm hopeful gets patched very soon. Certainly many CK2'ers would want to see internal affairs modelled in more depth, and sector administration politics would definitely offer that opportunity.
Regardless: lots of thoughtful contributions all around!