Sectors also don't upgrade the capital building nor build them... I conquered a pre space age colony and immediately gave it to a sector and it didn't even bother to build the capital building just went straight to building primitive farms
That is the one of the key issues honestly. Game wants us to use sectors, fine, i'll do that. Colonise 3-4 planets (size 8-16) in a nice safe corner of my empire, make them a sector and go forth and prosper right? Wrong. What happens is that the AI will build buildings, Fine. Unfortunately they build the wrong buildings on the wrong tiles (aka power on a food tile) Not so fine. Then after the population grows larger to even 10, they don't even upgrade their capitals, meaning while the rest of the empire/core worlds are at tier 3-4 buildings, they are still at tier 1.
The argument I keep on seeing in this thread is that sectors are there to 'balance' the human player and allow him to get factions. My opinion is in the current iteration of the sector ai, they are there not for 'balance' but to outright 'sabotage' the human player currently by being very sub-optimal. In Hoi 2-3, give control of an army to the ai, point it in the right direction and watch it let rip. in CK2 your demesne vassals will happily build themselves up while paying taxes and providing troops. in EU 3 and 4 same thing, vassals will happily grow while paying their dues. Right now in Stellaris, the sector AI does not know how to 'grow' itself unless you pump in tons of energy creds and minerals. Then it will hit a 'equilibrium stage' and you can start taxing them but the amount you get back depends on your luck (aka how well the AI built up the planets). If you leave them to their own devices and put zero tax, it takes them forever to even build up.
There are some people who say its OCD people who want to micro or min-maxers who want to game the system that are the crybabies. I totally disagree with that as if the sectors and their AIs were working properly as they were supposed to (managed well and helpful, upgrading their capitals and other buildings in turn, plus giving you all the strategic resources and other things) No one would complain at all and this thread would hardly exist. Less micro is Always good if its a minor efficiency trade-off but if like it is right now, you have to micro just to get it to work. This is well explained by many previous posters in this thread.
Pssst, for those who think sectors currently are working 100% properly and its just the players moaning, please change the following in your defines LUA from
CORE_SECTOR_PLANET_CAP = 5
SECTOR_CAP = 2
to
CORE_SECTOR_PLANET_CAP = 1
SECTOR_CAP = 5
Please report back after you have gamed for a few hours, thanks (less micro right ?
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