As a side note, I tried this alteration suggested by BjornB, and all it does is make the game ctd after loading. So maybe not such a great idea.
I'd say it's a bit more complex.That's already happening anyway, people are increasingly modding it. And whether they enjoy it more or less comes down to the person. Where the choice comes back in. You can't say people micro managing would enjoy it less if they were allowed to do so. In fact for me it's breaking the game in many ways. It's killing my fun, like some low profile irritating sound in the background I can't turn off.
So a lot of people would be HAPPIER if they could manage themselves, while those who wouldn't will simply leave it to the AI. Heck you could allow sectors anyway even when max planets would be turned off so people can outsource if the micro management gets to bad and they rather want to leave it to the AI.
Let's disagree to disagree. It's very much down to the person where these things are concerned. There's some automatization I can agree with, such as the player putting together a fleet and then telling the AI to rebuilt it when it gets destroyed. Same for setting destroyed buildings, stations and such to be automatically rebuilt. These are features that actually take away micro management and annoyance, yet basically no game has them.
I do have to manually replace every tiny mining station, even inside sectors when they get destroyed by some raid, attack or whatever. I do have to by hand order a fleet to be rebuilt, actually memorizing the exact fleet set up to reproduce it and so on. Repetitive things, minor things, those are the ones I get to do. Yet actually building up a new planet I aquired, trying to optimize it, the fun part? Nah! Leave that to the AI, you go and replace that mining station.
So would the best method be to basically build up the 'core world' and once you've built everything you need, hand it over to sector command.
Its a .lua file. Regular notepad/text editors cant properly save the file and if you attempt to, the file gets corrupt. Use notepad++ or some other similar software to edit it.As a side note, I tried this alteration suggested by BjornB, and all it does is make the game ctd after loading. So maybe not such a great idea.
Its a .lua file. Regular notepad/text editors cant properly save the file and if you attempt to, the file gets corrupt. Use notepad++ or some other similar software to edit it.
EDIT:-after a reinstall or atleast, copy the backup copy of the file first
Excuse me if this has been mentioned before. I haven't read the whole thread.
What if the AI isn't upgrading because it can't? Where does a Sector get its resources? It doesn't use the Minerals or Energy Credits of the empire. It only has its own at its disposal and those are taxed by the empire. If the upkeep of an upgrade puts a Sector at negative Energy Credits, it doesn't upgrade.
This.
My sectors are doing just fine at building up their areas including fully upgrading spaceports to my current maximum level. Just make sure they have enough energy to pay to keep stuff working. The only really complaints I've had thus far:
1) influence costs stop sectors cold-I agree with the person who suggested having the governors ask permission to access the materials they need on a case by case basis. So when Utopia wants to upgrade from the 5 pop to 10 pop capital they gather the rest of the required materials then ask if they can have the 100 influence to do so. Allow a 3 stage response-yes (give them the influence, must have available), no (nope, don't ask again), later (will wait 5 or 10 years then ask again).
2) special resources-could probably do something similar with these although you may end up with power plant message spam, alternatively allow construction of special resource and empire-unique buildings (only) on planets in sectors (and keep the ai from wrecking them even if you allow re-development).
3) sectors interfere with minor race interactions
Wondering now if this is all related to the hotfix deployed today, but anyway, I downloaded Notepad++ and will try it later. Though I don't recall this being an issue when I did interface mods for WoW, which also used .lua files...
I should add that I have the same problem when I try to use steam workshop mods.
It's really hard to keep up with all the feedback coming in. The forums is going crazy at the moment
If you have specific ideas I would be super happy if you could post these in the suggestion forums and try to keep each thread focused on certain features. Thank you all for taking your time to post feedback.
The way the AI handles sectors might not be optimal, so I suppose this is the first thing to address.
Doomdark has been spending quite a lot of time thinking of how to improve the concept overall. I'll let him talk about that himself when he feels ready.