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AdricTheGreat

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Hello!

So I had been thinking of the current issues with sectors and came up with some ideas that may make sectors easier to manage.

1) allow for right clicking on a sector and say "build all space station up to level x" where they start queuing up stations using sector resources when available.

2) same as above but brings up a station build order queue, allowing you to queue up a fleet that gets spread to all stations in the sector, and starts getting built with excess resources.

To speed up both of the above things, you just send them minerals. This also allow us to do something with stockpiled sector resources.

3) allow us to right click context modify sectors, by right clicking on the system in a sector we can choose to add or remove systems, rename, etc.

4) allow us to assign influence to sectors the same way we can do so with the oth resources so they can upgrade their planetary administration and the like.

5) a "balanced" focus for buildings

6) different tax rates for minerals and energy.



That's all I've got. Everyone please add to this list.
 
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X3KJ

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First and foremost:
  • Option to force the AI to NOT CHANGE any existing buildings -> only build on empty tiles and only upgrade
  • Stop the AI upgrading food production unnecessarily
  • allow taxrate of 100%. Why? Some sectors are developed to maximum. There is no maintenance
  • When mineral/energy storage of a sector is full, all overflowing credits/mineral should be given to the empire's bank. Currently it just dissappears -> a minimum of 25% of a sectors income is wasted.