Planet Maximum should become Colonized System Maximum
As it currently is, colonising another planet in a directly controlled system might force you to give that system to a sector, because that one planet would put you above the maximum. Yet on the other hand you can only give systems to sectors, not planets. This often leads to stupid decisions of whether to not colonize a not so optimal planet at all, as it might force you to give the great planet away that happens to be in the very same system, or to keep pitiful dustballs and have them use up your precious planet maximum.
Sector Autonomy Policies
Currently the way sectors work is fixed, yet there is potential within the mechanism of policies for sectors. Sector policies that would make sense:
Sector Edicts
It would be great if individual sectors had edicts like directly controlled planets. Some ideas:
As it currently is, colonising another planet in a directly controlled system might force you to give that system to a sector, because that one planet would put you above the maximum. Yet on the other hand you can only give systems to sectors, not planets. This often leads to stupid decisions of whether to not colonize a not so optimal planet at all, as it might force you to give the great planet away that happens to be in the very same system, or to keep pitiful dustballs and have them use up your precious planet maximum.
Sector Autonomy Policies
Currently the way sectors work is fixed, yet there is potential within the mechanism of policies for sectors. Sector policies that would make sense:
- Control of Observation Platforms: Have them being controlled by the sector or control them yourself.
- Space Port Control: Same as above.
- Control of Army Recruitment: Same as above.
Sector Edicts
It would be great if individual sectors had edicts like directly controlled planets. Some ideas:
- Penal Reservation: Decrease seperatism, happiness and ethic divergence.
- Establish Marsh: Decrease mineral, energy and sciene output, double planetary defenses and hitpoints of battle stations within that secor.
- Political Autonomy: While this edict is active, the sector has an "elected" governor that you cannot choose nor fire. It counts against your leader limit. Increases happiness.
- Military Autonomy: The sector will not add its pop to your fleet limit but will build and control its own fleet like a vassal. The effective overall fleet limit for the empire should be better. Increases happiness, makes sector seperatist more dangerous as they can take control of the sector fleet.
- New Frontier: Increase migration to that sector.
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