Sector Fleets and other sector stuff

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Kiwibaum

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Which makes this idea even more pointless. Forcing me to tell my sectors to build what I want when I want it makes zero sense.

Just let me build what I want. There is no reason to have a middleman.

The idea is that if you controll alot of planets you have to use the horrible ways to get acces to your sectors space stations I had games where I wanted to simultaniously build 40 ships while having only 9 or so cores sector planets. Can you imagine the fun of clicking through the sector menue a million times.
On idea of my suggestion is to be able to give the sector some composition you want them to build, lets say 3 corvettes for every destroyer or something like that (could possible even differenciate types like 1* corvette of type 1 vs 2* corvette of type 2) and then the sectors builds the fleet by him self as long as he can afford it and as soon as he can afford more he builds more. No need for unnecessary micro managment.

I can understand why you don't want to give more controll to the stupid sector ai, however I think they are an important and possible in the future interesting part of the game since they allow the devs to give players more macro stuff todo while not overloading you with tons of repetetetiv micro.

The major flaws with the OP's idea are that it is unnecessarily detrimental to large empires for no real reason (possibly because the OP can't Be Big) offered and the idea isn't very well fleshed out to begin with. I'm not even sure if it's possible for sectors to build anything besides Auto designs.

Why this idea targets large empires that much is quite the opposite of what you believe. I usually play heavily expansionist and aggressive since it's the best way of winning in stellaris at the moment as far as I can tell (and wide is usually more fun for me). I would love to give smaller empires chances without having to form huge alliances. That doesn't mean that small empires should defeate larger empires that are as developed, but that small empires that are better developed should have a chance against big empires that aren't.
As far as I can tell the devs think that Tall empires could use a hand aswell if you consider the upcoming patch. :)
 

praftd

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The idea is that if you controll alot of planets you have to use the horrible ways to get acces to your sectors space stations I had games where I wanted to simultaniously build 40 ships while having only 9 or so cores sector planets. Can you imagine the fun of clicking through the sector menue a million times.

Then the better suggestion would be UI improvements.

I can understand why you don't want to give more controll to the stupid sector ai, however I think they are an important and possible in the future interesting part of the game since they allow the devs to give players more macro stuff todo while not overloading you with tons of repetetetiv micro.

If your issue is micromanagement, all they would have to do is make a fleet designer. Which would be far simpler and more robust.

Having to work through sectors as a middleman doesn't eliminate micro. It makes more. Baby-sitting sectors isn't fun.
 

Kiwibaum

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If your issue is micromanagement, all they would have to do is make a fleet designer. Which would be far simpler and more robust.

Having to work through sectors as a middleman doesn't eliminate micro. It makes more. Baby-sitting sectors isn't fun.

Micromanagment is not my only issue sectors as they are are boring and useless and wide is more or less the only viable playstyle.

The fleet designer would be a welcomed addition! The more comfort features the better! :)
 

methegrate

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Personally, and I know this would basically be a redesign, but I've always thought that sectors should just have one, central ship build queue.

Instead of search/click for each system's starbase, you could pull it up the build queue from the sectors list in the galaxy map. I'd also have them use sector resources to build the ships so that sector design becomes a much bigger deal, and the empire-wide resources of the core planets is a major thing too. (As-is, AI limitations aside, I still don't understand the value of having multiple sectors instead of one big one.)

It wouldn't gel with the fact that the AI doesn't use them, but it would make the sector system more interesting from a mechanics perspective and a heck of a lot easier from a UI standpoint.
 
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