I got an Idea that may make sectors more interesting and helps avoiding this annoying fleet building in sector menue thing.
Sectors space stations no longer contribute fleet capacity to your main fleet instead they are used for the sectors own fleets which you can controll dierectly, but not merge into your main fleets. You don't have to pay dierectly anything for those fleets they are completely maintained by the sectors ressources (which wont get to you then, so you still will be missing those ressources).
The sector uses your templates for building ships and you can influence their unit composition in the sectors menue or let them build completly free.
This would reduce annoying micromanagment.
To make this more interesting there could be a revolt in a sector who decided that he became strong enought to become an own empire or to be the central sector basically taking over your empire (possible change of government and ethics included). Other sectors may even take side for this sector instead of helping you so you would have to make sure to not let single sectors become to strong, sectors are not hating you and/or making sure sectors hate each other more than you.
Sectors would need to have some form of relationship between each other and possible prefered ethics/governments.
This could tie into the new upcoming factions system where a sector can be "owned" by a faction or have a predominant faction.
Governors could also be made more interesting by having ethics/factions which would influence the sectors by a large extend.
This would make sectors far more interesting to me and nerf large empires since they have to deal with a lot more innnerpolitical stuff and thus become more instable. Sectors would no longer be just the annoying thing that is there so the player does not have to micromanage a million worlds.
What do you think? Would it work? What could be made better?
Sectors space stations no longer contribute fleet capacity to your main fleet instead they are used for the sectors own fleets which you can controll dierectly, but not merge into your main fleets. You don't have to pay dierectly anything for those fleets they are completely maintained by the sectors ressources (which wont get to you then, so you still will be missing those ressources).
The sector uses your templates for building ships and you can influence their unit composition in the sectors menue or let them build completly free.
This would reduce annoying micromanagment.
To make this more interesting there could be a revolt in a sector who decided that he became strong enought to become an own empire or to be the central sector basically taking over your empire (possible change of government and ethics included). Other sectors may even take side for this sector instead of helping you so you would have to make sure to not let single sectors become to strong, sectors are not hating you and/or making sure sectors hate each other more than you.
Sectors would need to have some form of relationship between each other and possible prefered ethics/governments.
This could tie into the new upcoming factions system where a sector can be "owned" by a faction or have a predominant faction.
Governors could also be made more interesting by having ethics/factions which would influence the sectors by a large extend.
This would make sectors far more interesting to me and nerf large empires since they have to deal with a lot more innnerpolitical stuff and thus become more instable. Sectors would no longer be just the annoying thing that is there so the player does not have to micromanage a million worlds.
What do you think? Would it work? What could be made better?