@Wiz @Everyoneelseinthethread
There are three main questions/problems I have with the current sector AI.
1.Why does the Sec-AI delete happiness buildings I had built before handing over control? This leads to happiness going below 50% on some planets that lead to unhappy pops/factions forming that didn't exist when I had control. This is done also with the options to allow AI to replace buildings turned off. Is it possible to code the AI to make sure planets have a 60%+ happy and construct what is needed to do so?
2. Why is it not possible to have the Sec-AI scripted to enslave only alien pops and not prime species pops when the policy is xeno-slaves only? As it is now the AI still enslaves some of my own if it benefits the tile. This seems to me like a on/off switch, but I'm no programmer so I leave it to you guys.
3. Why can't I as the "Star Alpha" of my glorious Federation tell a Sec-AI controlled world to build my Royal Gardens without taking it out of the sector? For that matter why can't I tell planets what to build and the AI adds it under a "exceptions" list of what not to touch?
In my not so important opinion the sector AI should not be some "thinking" type. It should be scripted to hell and back to take what policies the player has set and go about making sure they are met. That should mean more policy options in the empire tab to decide how the empire is to be run. This is a good thing.... to me at least.
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Examples:
1) A slider the player can set for what they want happiness to be on planets. Player sets slider at a 80% rating then the AI will go about making sure the planets under it's control have at least 80% happiness.
2) The slaving of pops should not be so complicated for the AI depending on the empire policy. As I stated above if the policy says xenos only then only xenos get enslaved, if it says all enslaved then the AI enslaves only for best results on tiles with a heavier weight on xenos being enslaved first over the prime species. This is how I envision it at least. Also allowing the player to emancipate/enslave a pop on a Sec-AI controlled planet should override whatever the AI had set with no going behind the players back and retracting the decision.
3) Let me modify planets under Sec-AI control. Make it cost some energy credits or even like 10 political influence to make an adjustment to a planet.
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My 2 cents on the sector discussion.
-JaggedyJack