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Biggerisbetter94

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This was something that I haven't seen posted before regarding potential solutions to the sector issue, specifically where sectors are generated/placed. One is for when you have founded a sector and then explore/conquer/terraform additional colonies, have an Decision to mark a planet as Sector Capital, this could have the sector re-center on this planet to provide a better catchment area for new colonies.
Secondarily I've personally had several example of sectors that end one or two systems too soon while stretching out into useless sectors on the other side. If no colony exits in the uncolonized system let us shift sectors similar to the old system. Allow us to remove a system from a sector and add it somewhere else so you could have long thin sectors to catch the few planets you need while ignoring uncolonized systems. After all that's all sectors do in the current version is decide how many planets your governor can manage.
Optionally make sector size tied to governor skill level, +1 range per 2 skill level etc, and have new governors receive a small penalty until they reach the appropriate skill level.
I'm honestly just a bit tired of having that one last planet be just barely out of range of one sector and not valuable enough to pay for a new governor for that size 12.
 

opath

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With the change to sectors reaching out to three star Lanes the Situation improved imho.
But setting a sector capital is something i am missing, too. At the Moment the only viable strategy of optimizing sectors are Habitats (maybe later ringworlds), by placing them in the desired system before colonizing any planet in the area.
Still i find some one or two system sectors in my playthroughs....offen i do not even colonize these anymore (or use them as resort world/ penal colony)
 

Viengua

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As it is, I often wind up with maybe one sector that has three or four planets, and then half a dozen single planet sectors, which just feels kinda messy. It makes hiring governors for those sectors feel like a huge waste. Being able to edit the non-colony systems would be a great feature, as it would make releasing sectors as vassals more viable - to edit a sector as it is, you'd have to release it as a vassal, go to war with said vassal, annex the system you want, and then keep them as a vassal to stop them taking the system again.