Sector/Colony Management AI completely broken, even in 2.6.3 beta

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MrChoke

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This remains to be completely broken, even in the latest beta. I had two sectors with sector and colony AI set and 5K each in resources. The AI did absolutely nothing on any of the planets in the sectors. It went to near revolt on some planets before I quit.

Am I the only person who cares about this? I am amazed this has not been addressed int he beta nor mentioned by anybody in the community except me.
 

Gort11

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I don't complain about it because I never use it because it's always been terrible.
 

Zagreb 887

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Sectors have never work anyway.
Just trowh already finished planets at them, if you can still block construction at sector level.
 

dzbanek

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Unfortunately, yes.
This sucks. I haven't run a game for about 2 years just because of this reason. I was hoping Paradox will finally fix it (it seems like a freaking major bug?) but it seems I can just give up on Stellaris.
 

MrChoke

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This sucks. I haven't run a game for about 2 years just because of this reason. I was hoping Paradox will finally fix it (it seems like a freaking major bug?) but it seems I can just give up on Stellaris.

I know, its a huge bug. And its not like is some small piece of code. It's a whole mechanic completely broken. In 2.5 it did work. Sure everybody has their opinion on how well it worked. But it did a lot more than NOTHING which it is doing now.

Paradox, can you comment on this??
 

Jorgen_CAB

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So how do you play this game? You actually micro-manager every little planet and set building queues? :eek:

Unfortunately that is what you have to do and also why I don't play past 2300-2350 or so... the micromanagement of the game is bad and the automation is not worth using.

We should never had mechanics that forced us to micro manage planet in a game with an epic scale such as Stellaris to begin with... in my opinion it is badly implemented from the start. The game should be all about macro tools not micro tools.
 

Zagreb 887

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It's easier if you play with habitable worlds set to .5 or .25 fwiw

True, and dont go for direct conquer neither, just vassalize. It's sad that all this tedious planet micromanagement influence so much the gameplay and the empires you want to play
 

dzbanek

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True, and dont go for direct conquer neither, just vassalize. It's sad that all this tedious planet micromanagement influence so much the gameplay and the empires you want to play

Do you bother creating sectors then?
 

LWE

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I play 1x habitable words perfectly fine. Planet management is the main thing this game has for peacetime, and I don't find it trivial.
There is no excuse, however, for AI sector tools not working for those who need them. It shows the still unpolished nature of the game.
 

ImaTomato

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Just throw already finished planets at them, if you can still block construction at sector level.
That worked in previous versions but with the current game it takes way to long fora planet to finish.

I play 1x habitable words perfectly fine. Planet management is the main thing this game has for peacetime, and I don't find it trivial.

Yeah maybe if you have 10 planets try managing 100 it's stops being fun very quickly.
 
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charliex3

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Why would you have 100 planets?! VASSALIZE THEM. That way you don't have to bother with micro-management of that many planets...
I always keep maximum of 5-8 planets and the rest is vassalized.
 

Gabbl

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Just be glad your management AI did nothing. I automated 2 of my older sectors because i was busy with managing some newly conquered planets, thinking that the Ai couldn't possibly screw up already developed worlds. A few months later, my economy was ruined and I had to spend all of my saved up strategic ressources and my alloys to stay afloat.

Why? Because it just spammed out buildings and upgrades on every planet even when there was no unemployment. This, in turn, made almost every single clerk and farmer on about 10 planets switch to a specialist job, ruining my trade and food income. And since it takes them a while to switch back to workers, it turned my empire from a glactic threat into a financially ruined junkyard.

Never turn on the Management AI, it never does anything good for you. You're even better off just building random districts or ignoring your planets completely for a few years than letting the AI handle it.
 

Tech Noir Synth

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There used to be a mod for improved planet and sector automation on the steam workshop. Of course its never good having to rely on mods to fix the game, but thats usually the fastest way. I'm not sure if the mod is updated for 2.6 though.
 

LWE

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Yeah maybe if you have 10 planets try managing 100 it's stops being fun very quickly.
My owned planet count by the endgame is about 30-35, which is roughly the amount of cities I have after an expansive game of Civ3/4.
There used to be a mod for improved planet and sector automation on the steam workshop. Of course its never good having to rely on mods to fix the game, but thats usually the fastest way. I'm not sure if the mod is updated for 2.6 though.
This one? It says it's updated. Considering that Paradox is slow at bugfixing even at the best of times, relying on mods is pretty much a necessity.
 
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Brian Bóroimhe

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I've been throwing money into the sector shared pool in recent games and it seems to spend it all on buildings and districts no bother. Can't speak to how efficient it is, but by the time you're at 30-50+ planets it doesn't really matter, your economy should be robust enough to survive some of your less important planets not being optimised, the AI can blast out buildings and districts everywhere and every so often I do a bit of damage control going through planets and making some changes. Certainly has never crashed my economy although I can easily imagine it might if you gave too much control to it too early. You want to be wealthy enough to support a lot of monthly rare resource trades before you let it go wild with the upgrades, but that's what the galactic market is for after all.

At this stage, most of my time is spent manipulating the Galactic Community and fighting galaxy-wide wars anyway. The sector AI allows me to ignore this task that has become tedious and repetitive. So it's doing its job then as far as I'm concerned.
Actually happier with the state of sectors right now than I have been in a loooong time.
 

TehJumpingJawa

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My owned planet count by the endgame is about 30-35, which is roughly the amount of cities I have after an expansive game of Civ3/4.

Please don't remind me of the clean, and intuitive city management in Civ =(

Every 5-20 turns; "Your city has finished building something, what do you want next?" 1 Click.
Want to plan ahead? Sure! Just queue them up!
Want to add something to the front of the queue? or repeat a build sequence ad infinitum? Sure! Just queue them up with the appropriate modifier held down.
Want to store a build queue for later use? Sure! Just assign it to a number key.
Armies, ships, buildings? All through the same interface, same queue, same screen.
 
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LWE

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Please don't remind of the clean, and intuitive city management in Civ =(

It’s not that different for me in Stellaris - I see the unemployed pop icon, I build building or district. It has annoyed me sometimes, though, that there’s no way to queue a building if there’s no building slot.