Sector AI, Robots and overpopulation

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Franton

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Honestly a button on the species screen that says "resettle all pops of this species (or JUST this one subspecies, or ALL pops) from planets where they are unemployed to planets with jobs they can work" would be kinda nice.
Yes, please!

But, first, auto-promotion must stop!

At the moment, you can pretty much forget finding jobs for higher stratum unemployed, because jobs get instantly autofilled by promoted workers from the same planet and you never even get to see these job openings.
 

pmchem

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I mean, the point of all this is that you have an AI sector governor, they should you know, somewhat sensibly GOVERN

fixing this for sector AI will help the other AI opponents, too. it's a big deal!
 

exi123

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I mean, the point of all this is that you have an AI sector governor, they should you know, somewhat sensibly GOVERN

fixing this for sector AI will help the other AI opponents, too. it's a big deal!

I watched the new ai "playing" the game and its actually pretty good compared to tha state before 2.6.x. This new ai wasnt implemented for the sector ai, why? Who knows. The whole point of this thread was the issue that the sector ai isnt able to control the population and overgrowth by using the planetary decisions. An empire wide policy/decision which stops growth automatically when planets run out of housing and jobs would help a lot in the current state of the game. This could also be set as standard for the general ai to stop popspamming.

In the long run we just a better growth and migration system, this was even mentioned by a dev after the messy 2.2 release with alle the problems which didnt exist in pre 2.2 times.
 

Franton

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In the long run we just a better growth and migration system
Agreed. I'm in favor of something like:
1. Pop growth type restricted to pops already living on the planet (no more pseudo-migration through growth)
2. No instant job quitting! Newly created jobs can be insta-filled with unemployed pops of the same stratum, but not by any pops currently employed at another job; at least add a 30 day delay for employed pops trying to take on a different job.
3. A low chance for unemployed pops to auto-migrate to planets with suitable job openings. Resettlement costs have to be covered by the migrants, and higher stratum pops have a higher chance because they are more likely to be able to afford it.
4. An employment relocation support policy which gives unemployed pops an increased chance to automatically resettle to planets with suitable open jobs. The support program would cover the resettlement cost.
 

RoverStorm

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But, first, auto-promotion must stop!

At the moment, you can pretty much forget finding jobs for higher stratum unemployed, because jobs get instantly autofilled by promoted workers from the same planet and you never even get to see these job openings.
You know come to think of it how DO the slaves that I liberated from being livestock for 200 years become high-class research directors overnight with zero consequences?
 

Guvners

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If you are ok with unemployment, I guess you can always try Aristocratic Elite to make sure the stability keeps up, or alternatively as an egalitarian empire use Utopian abundance so unemployed pop are still happy and generate 6 science. It is indeed the case that micromanaging just to have pop employed can get so tedious in the late game.
 

4xForEver

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Some people suggest to use resettlement option, while this can temporarly solve the problem and even significally boost newly colonized planets it also ruins
game XP because some governments/ethos are opposing reselement policy, so you have to enable it just to fix the problem and not to make your pops more happy or
gain some influence from faction.

Population growth should be slowed down, our planet earth counts for 7,5B people, I guess that's an equivalent to 7 pops in stellaris, and 100B people on our earth is not impossible but just imagine how much food and time humanity need to reach that?