In the late game overpopulation is an impossible issue to avoid without a lot of micromanagement. This is particularly true of any empire that has robots in it (be it a gestalt consciousness, synthetically ascended or just robot worker using empire). The discourage growth planetary edict does not affect robot production meaning if you want to prevent overpopulation you have to not only turn on the edict but manually turn off every roboticist job.
At the very least for gestalt and synthetically ascended empires discourage growth should have an equal effect on robot production. I'm in the late game of an ascended playthrough with a large empire, so I'm relying on sector automation to not have to excessively micromanage. Every planet is ending up with a huge housing and unemployment issue:
Luckily my economy is very strong so unemployment isn't an issue, and no one seems to care about housing anyway. But it would be so much better if the game had a policy for overpopulation at an empire wide level. Let us set a policy that prevents all growth (biological and synthetic) at some level pegged to housing. At the harshest all growth would stop when housing equals -1. Less harsh measures could be something like 10% over the limit or 20%.
The game has tools at the planet level to manage overpopulation and it desperately needs them at the empire level too.
At the very least for gestalt and synthetically ascended empires discourage growth should have an equal effect on robot production. I'm in the late game of an ascended playthrough with a large empire, so I'm relying on sector automation to not have to excessively micromanage. Every planet is ending up with a huge housing and unemployment issue:
Luckily my economy is very strong so unemployment isn't an issue, and no one seems to care about housing anyway. But it would be so much better if the game had a policy for overpopulation at an empire wide level. Let us set a policy that prevents all growth (biological and synthetic) at some level pegged to housing. At the harshest all growth would stop when housing equals -1. Less harsh measures could be something like 10% over the limit or 20%.
The game has tools at the planet level to manage overpopulation and it desperately needs them at the empire level too.