• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
This is a necro, but in the wake of Invasions, I feel it's kinda warranted.
  • AnemoneMeer

    Sergeant
    26 Badges
    Mar 24, 2018
    67
    203
    • Stellaris: Apocalypse
    • Stellaris: Nemesis
    • Stellaris: Necroids
    • Stellaris: Federations
    • Age of Wonders: Planetfall - Revelations
    • Age of Wonders: Planetfall Sign Up
    • Age of Wonders: Planetfall Season pass
    • Age of Wonders: Planetfall Premium edition
    • Age of Wonders: Planetfall Deluxe edition
    • Age of Wonders: Planetfall
    • Stellaris: Ancient Relics
    • Stellaris: Megacorp
    • Shadowrun: Dragonfall
    • Age of Wonders III
    • Surviving Mars
    • Stellaris - Path to Destruction bundle
    • Tyranny: Archon Edition
    • Stellaris
    • Mount & Blade: Warband
    • Europa Universalis IV: Pre-order
    • Europa Universalis IV: El Dorado
    • Europa Universalis IV
    • Crusader Kings II
    • Pillars of Eternity
    • Magicka
    • Europa Universalis IV: Call to arms event
    Normally I wouldn't be bumping an ancient, and I do mean ancient thread like this. Necroing is generally bad form.

    I'm glad a lot of the flavor of this and some core ideas seem to have ended up in the Shakarn. It could be coincidence, but a few things (Look at Perfected Holotech hinthintwinkwink). It's really really cool to see concepts end up actually making it into the game, even if they have to be severely changed and modified to fit the devs vision for what the game should be. Maybe I'm off the mark, but everything from the Kinetic/Fire sound/Light focus, the holoreality stuff, and the heavy focus on Hallucinating seems to line up, and if I was some sort of inspiration for it, that's just awesome, and I really wish more dev teams would be as awesome as the Triumph devs with this stuff.
     
    • 2
    Reactions: