• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

knuckey

AGOT Mod
45 Badges
Oct 10, 2010
1.682
775
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III
  • Cities: Skylines - After Dark
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Cities: Skylines
  • Rome Gold
In the patch notes was the following:

- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)

Does this actually work? Only I tried the following:

summer_islander = {
graphical_culture = africangfx
secondary_graphical_culture = sanddornishgfx

Where sandornishgfx is a custom gfx set and african is the DLC one. When not activating the african DLC people of this culture have the default western gfx rather than the dornish ones. The custom gfx do work as well as they work with other cultures when set as the primary graphical_culture

A quick scan of the whole game files reveals the only mention of secondary_graphical_culture is in the changelog. Its not in the vanilla culture files nor the ck2.exe.

Am I missing something? Am I applying it correctly? Or was it omitted by mistake?
 
Upvote 0

jordarkelf

01_TITLE_STRING
164 Badges
Jul 13, 2005
8.040
647
erbkaiser.nl
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Victoria 3 Sign Up
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
It works, but only for the entire graphical culture style. I have this:
Code:
west_african = {
	graphical_culture = africangfx
	second_graphical_culture = eastafricangfx
The Ghana rulers use my custom eastafricangfx if the DLC is not loaded, as they should.

But it fails for my alangfx which uses the mongol sprites, since it /can/ load the graphical culture style even if the mongol graphics are not present.

It also seems that a culture_group secondary_graphical_culture will override an individual culture's one. That could be the case with you.
 

knuckey

AGOT Mod
45 Badges
Oct 10, 2010
1.682
775
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III
  • Cities: Skylines - After Dark
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Cities: Skylines
  • Rome Gold
Ah I see, I was putting secondary_graphical_culture rather than second_graphical_culture, it works if I use the correct one, thanks!

But they should really correct their update notes :)
 

Sweordweras

Second Lieutenant
45 Badges
Oct 29, 2009
153
35
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Rome Gold
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron III
  • Crusader Kings Complete
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
You also got a typo there, it is second_graphical_culture, not secondary.

I have been able to make it work with every vanilla culture so far, and I just tested it with the summer islanders as well.

Edit: Ninjaed. :sad: