In the patch notes was the following:
- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
Does this actually work? Only I tried the following:
summer_islander = {
graphical_culture = africangfx
secondary_graphical_culture = sanddornishgfx
Where sandornishgfx is a custom gfx set and african is the DLC one. When not activating the african DLC people of this culture have the default western gfx rather than the dornish ones. The custom gfx do work as well as they work with other cultures when set as the primary graphical_culture
A quick scan of the whole game files reveals the only mention of secondary_graphical_culture is in the changelog. Its not in the vanilla culture files nor the ck2.exe.
Am I missing something? Am I applying it correctly? Or was it omitted by mistake?
- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
Does this actually work? Only I tried the following:
summer_islander = {
graphical_culture = africangfx
secondary_graphical_culture = sanddornishgfx
Where sandornishgfx is a custom gfx set and african is the DLC one. When not activating the african DLC people of this culture have the default western gfx rather than the dornish ones. The custom gfx do work as well as they work with other cultures when set as the primary graphical_culture
A quick scan of the whole game files reveals the only mention of secondary_graphical_culture is in the changelog. Its not in the vanilla culture files nor the ck2.exe.
Am I missing something? Am I applying it correctly? Or was it omitted by mistake?
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