I have yet to see the Japanese AI win the war against China. About 30% of the time they are driven from the continent even before opening the northern front with the USSR.
However, despite this, I believe that both Japanese and Chinese national strength are modeled properly.
There are 2 reasons why China is about to beat Japan so consistently:
Modeling the Chinese United Front:
IRL, the Chinese were completely unable to form a united front. Not only did the Nationalists and Communists continue to fight each other during the war, they couldn't even coordinate with regional warlord commanders. Every faction wanted the other factions to do the heavy lifting so that they could preserve their strength for the Chinese Civil War that everyone knew was coming.
Honestly, I don't really see how this un-united front can be modeled given the limitations of the current game mechanics.
Importance of a Chinese puppet state prior to war end:
IRL, the majority of Japanese led forces in China were actually Chinese. Chinese collaborationist forces from the Chinese puppet state of the Republic of China (yes, the puppet had the exact same name as the real ROC) outnumbered actual Japanese forces in China. While the puppet ROC forces did little frontline fighting, they guarded the rear against partisans, allowing the Japanese to prioritize their own forces for the front.
IG, a Chinese puppet would be a huge asset to the Japanese. My proposal is that Japan gets an event to form a puppet ROC upon their conquest of Nanking.
Lastly, there should be a war-ending event that triggers upon the capitulation of Manchuko. Had the Chinese been that successful IRL, the Japanese would have sued for peace without a doubt. IRL Japan and China had engaged in secret peace negotiations as early as 1939 when it became apparent that the war had reached a stalemate and the Japanese realized that the war was costing them more resources than it was providing.
However, despite this, I believe that both Japanese and Chinese national strength are modeled properly.
There are 2 reasons why China is about to beat Japan so consistently:
- IG (in-game) China can form a true United Front, IRL China could not.
- IG Japan cannot form a Chinese puppet prior to the peace conference.
Modeling the Chinese United Front:
IRL, the Chinese were completely unable to form a united front. Not only did the Nationalists and Communists continue to fight each other during the war, they couldn't even coordinate with regional warlord commanders. Every faction wanted the other factions to do the heavy lifting so that they could preserve their strength for the Chinese Civil War that everyone knew was coming.
Honestly, I don't really see how this un-united front can be modeled given the limitations of the current game mechanics.
Importance of a Chinese puppet state prior to war end:
IRL, the majority of Japanese led forces in China were actually Chinese. Chinese collaborationist forces from the Chinese puppet state of the Republic of China (yes, the puppet had the exact same name as the real ROC) outnumbered actual Japanese forces in China. While the puppet ROC forces did little frontline fighting, they guarded the rear against partisans, allowing the Japanese to prioritize their own forces for the front.
IG, a Chinese puppet would be a huge asset to the Japanese. My proposal is that Japan gets an event to form a puppet ROC upon their conquest of Nanking.
Lastly, there should be a war-ending event that triggers upon the capitulation of Manchuko. Had the Chinese been that successful IRL, the Japanese would have sued for peace without a doubt. IRL Japan and China had engaged in secret peace negotiations as early as 1939 when it became apparent that the war had reached a stalemate and the Japanese realized that the war was costing them more resources than it was providing.