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N Katsyev

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Lethke said:
Looks good. Looks like HoI2 will be more interesting to me then 1.

Seconded. The more state building and true diplomacy, the better. For me, anyway. :)
 

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Johan said:
Yes.. Major nations and other fun nations (Sweden, Canada, Finland ) will have their own interface skins.

And making interface skins will be super-easy :)

and maybe Spain? :p


I am very deluded with this new screenshot :)


(one preposition: one screenshot, each week or two weeks would be very exciting four us until the game will be commercialized), would keep our intereste in the game contandly, and would be thankful :D)
 
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I don't think those are sliders, but rather markers at what that country is. The player is probably playing as the US considering the flag in the top corner. If it is, then when has the US been a left wing, opressive, and anti-democratic. The only thing suggesting that it's the player's sliders are the isolationism ones.
 
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WiRe said:
I am very deluded with this new screenshot :)

Do you mean delighted? Or do really feel mislead? If so by what? :confused:
Please don't take this as a stab at your english skills.
 

C.N.

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Some comments on Look & Feel:

- The organization of the screen looks very clear and userfriendly.
- The interface details looks too modern, I would prefer something that would give more a flavor of the period. Suggestions:
1: Change the font to one that gives a classical type-writer look.
2: Make the background & the tabs at the top look like paper.
- The +/- boxes could be larger.
 
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2ltben said:
I don't think those are sliders, but rather markers at what that country is. The player is probably playing as the US considering the flag in the top corner. If it is, then when has the US been a left wing, opressive, and anti-democratic. The only thing suggesting that it's the player's sliders are the isolationism ones.

Johan (or someone else) is playing USA and looking at USSR in the diplomatic screen. The sliders are sliders, but not USAs but USSRs, whose purpose is to mark where USSR stands. :) There must be the same sliders for the USA where the player has control and can change them over time. I thought that was clear from the beginning and failed to see that this was causing confusion.
 

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This has got to be the most time i have ever spent looking at an image on the web that has not included nekkid ladies!!!!!!!!!!!!!! :D :D
 
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Well, are they sliders or are they markers? If they're sliders, what purpose do they serve?
 

J.J.E.

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2ltben said:
Well, are they sliders or are they markers? If they're sliders, what purpose do they serve?

From the interview:

One thing many missed dearly in Hearts of Iron was the political options you had in Europa Universalis 2 (and later in Victoria). While you could choose a basic left/right policy, you could not shape your policy in any detail. This is going to change in Hearts of Iron 2, though, and you’ll have much more precise control. You’ll be given seven policy bars that you can regulate, covering everything from “professional army - draft system” to “freedom - oppression”. Naturally the question is whether a player can radically change a country and for example turn the Soviet Union into a fascist state or Spain into a democracy. “Policy bars can be changed with a time interval. To change Italy into a communist state will take a lot longer time than it will take to change one of the democracies into a communist or a fascist state. In either case the gamer can change his country politically and economically exactly like he wants to during the game,” Fredrik W. Lindgren explains
 

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ashbery76 said:
In a short wargame that hearts of iron is, i'm really not conviced those sliders are needed.

They are not needed...but so many fans have been asking for them that I guess they felt compelled to put them in. The same goes for the minor alliance thingy.

I like historical accuracy and will prolly play the 1939 scenario the most...but it´s nice to have a more flexible alternative option too. :)
 

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that screenshot kinda makes you wonder what button None agression pact's description is covering up...
 
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So those sliders are sort of like "Influence Nation" in Vicky and HoI(maybe EU2, never played it), but with much more control? So if there was a mod for HoI2 from 36 to the early Post-Cold War years(say the mid-90s), you and other Western nations could influence the USSR into democracy?
 

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C.N. said:
- The interface details looks too modern, I would prefer something that would give more a flavor of the period. Suggestions:
1: Change the font to one that gives a classical type-writer look.
2: Make the background & the tabs at the top look like paper.

Changing the font color to something else than green would also help. Green looks so digital. It makes me think about modern combat flight sims.


Overall, the screenie looks very good for an alpha stage one.
 

Vulture

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Darkfall14 said:
quick question...why is the german flag the weimar flag??? does it change to it's historical flag??? or is that not possible due to euro laws...and if so will the american version have the right flag??

Same as in HOI I, meaning no swastika flag. It's prohibited in a few countries Paradox sells games in, most notably Germany. However, the 'correct' flag is available through modders.
 

Johan

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christianx said:
They are not needed...but so many fans have been asking for them that I guess they felt compelled to put them in. The same goes for the minor alliance thingy.

Sure they are needed.

They are what determined the difference between nations.