There are several mods with events allowing the looting of provinces. I have found a way to TOTALLY destroy a province, so that it once again becomes "empty territory". Reducing the population doesn't do the trick, you also need to give the province to rebels. Take a look at this event
############################################# Barbarians burn a colony #
country_event = {
id = 48000
trigger = {
NOT = {
government = religious_tribe
government = military_tribe
government = civic_tribe
government = trade_tribe
}
any_province = { owner = { tag = THIS }
NOT = { controlled_by = owner }
controller = { tag = BAR }
NOT = { population = 10 }
}
}
mean_time_to_happen = { days = 5 }
title = "Barbarians destroy our colony."
desc = "Our failure to recapture the province or succesfully negotiate with these savages has led to the worst possible outcome."
option = {
name = "We shall rebuild"
ai_chance = { factor = 100 }
random_owned = {
limit = {
owner = { tag = THIS }
NOT = { controlled_by = owner
population = 10 }
controller = { tag = BAR }
}
population = -10
civilization_value = -15
secede_province = { tag = REB }
}
}
}
When this vent fires, the end result is that the province becomes empty territory again. In short, a province "owned" by rebels is equal to "emply space" for the game engine. Just wanted to let everyone know, since it could be a useful choice in any looting event.
############################################# Barbarians burn a colony #
country_event = {
id = 48000
trigger = {
NOT = {
government = religious_tribe
government = military_tribe
government = civic_tribe
government = trade_tribe
}
any_province = { owner = { tag = THIS }
NOT = { controlled_by = owner }
controller = { tag = BAR }
NOT = { population = 10 }
}
}
mean_time_to_happen = { days = 5 }
title = "Barbarians destroy our colony."
desc = "Our failure to recapture the province or succesfully negotiate with these savages has led to the worst possible outcome."
option = {
name = "We shall rebuild"
ai_chance = { factor = 100 }
random_owned = {
limit = {
owner = { tag = THIS }
NOT = { controlled_by = owner
population = 10 }
controller = { tag = BAR }
}
population = -10
civilization_value = -15
secede_province = { tag = REB }
}
}
}
When this vent fires, the end result is that the province becomes empty territory again. In short, a province "owned" by rebels is equal to "emply space" for the game engine. Just wanted to let everyone know, since it could be a useful choice in any looting event.