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DesertSnow

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There are several mods with events allowing the looting of provinces. I have found a way to TOTALLY destroy a province, so that it once again becomes "empty territory". Reducing the population doesn't do the trick, you also need to give the province to rebels. Take a look at this event


############################################# Barbarians burn a colony #
country_event = {

id = 48000

trigger = {
NOT = {
government = religious_tribe
government = military_tribe
government = civic_tribe
government = trade_tribe
}

any_province = { owner = { tag = THIS }
NOT = { controlled_by = owner }
controller = { tag = BAR }
NOT = { population = 10 }
}
}

mean_time_to_happen = { days = 5 }

title = "Barbarians destroy our colony."
desc = "Our failure to recapture the province or succesfully negotiate with these savages has led to the worst possible outcome."

option = {
name = "We shall rebuild"
ai_chance = { factor = 100 }
random_owned = {
limit = {
owner = { tag = THIS }
NOT = { controlled_by = owner
population = 10 }
controller = { tag = BAR }
}
population = -10
civilization_value = -15
secede_province = { tag = REB }
}
}
}

When this vent fires, the end result is that the province becomes empty territory again. In short, a province "owned" by rebels is equal to "emply space" for the game engine. Just wanted to let everyone know, since it could be a useful choice in any looting event.
 

Battlecry

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This is tested I assume? One of the issues we had with provinces being totally destroyed was if such happened to an island, in which case it could not be re-colonized...but this seems to be taken care of, as no island would become controlled by BAR.

Edit: This event seems a little immediate. The province would be destroyed right after the barbarian siege succeeded, rather than giving you time to negotiate or whatnot.
 

DesertSnow

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battlecry said:
This is tested I assume? One of the issues we had with provinces being totally destroyed was if such happened to an island, in which case it could not be re-colonized...but this seems to be taken care of, as no island would become controlled by BAR.

Edit: This event seems a little immediate. The province would be destroyed right after the barbarian siege succeeded, rather than giving you time to negotiate or whatnot.

actually, only the "secede province" command is needed in order for the province to become "empty" land.

Islands: i don't think there are islands in the game where barbarian assaults are possible.

Immediate or not: there is a reason i chose to give the player some time. Let's say you are rome and you just had bonovia conquered by barbarians. You know that in a few days the barbarians will burn your colony. So what do you do? Do you send a new army, hoping that it will arrive and recapture the province in time, or do you negotiate with the barbarians? Given the time frame, you just have one shot at negotiating, so you had better be careful what you will offer to them.
 

DesertSnow

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In my last game (SPQR mod), barbarians were severely reducing the AIs ability to expand by colonising, because a colony needs a lot of time to reach the population limit of 19. I am now experimenting with less harsh terms. I reduced the population threshold to 5, so colonization is a lot safer.