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Killerrabbit

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Haha, I shouldn't buy it anyway, I get too lost in these kind of games... Leading me to spend the better part of my free time for over a week (or two) to play it. Then after doing well in the 4th campaign I say to myself "now you have done pretty much anything in this game, tested all the mechanics", and then I force myself to quit playing it (forever or at least pause an year) to avoid me spending too much time on playing games when real life has so much to offer. I realize there is enough content to keep you going for several hundreds of hours, there is a lot of value there - but I'll rather avoid spending that much time on one game. I'll for sure pick it up if it is on sale someday though. HOI4 is different because I'm not gonna primarily play it to death, but rather slowly mod it and craft it into something else, which is a rewarding process for me.

But I think my main point on how to wrap up the complete package still is pretty obvious, though - When looking through all the DLC and content packs, I need to look at so many different things to find out what is what that I don't feel like I'm buying a game, but rather a new laptop or something. Just add everything in one package, update it for every new DLC, and add a quantity-discount for it. (to make it unnecessary to have to look through everything and pick away minor DLC content to save a few bucks)
 

TheRomanRuler

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How can Paradox be against season pass/all future content in one edition if they accept pre orders? What is the difference? They don't have to promuse that you get X at Y date, they just could promise to give you everything once it comes.
Please explain to me what is the difference?
 

Zaku

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How can Paradox be against season pass/all future content in one edition if they accept pre orders? What is the difference? They don't have to promuse that you get X at Y date, they just could promise to give you everything once it comes.
Please explain to me what is the difference?

The difference is:
Pre orders only start a month or so before release, when the product is already finished or close to a finished state.
Season passes start selling the DLCs way before they are completely finished or even finalized in the design phase. They would sell something you have zero knowledge about. Season passes are nothing more then vague promises. I would never spend money on that, not even if the developers are as respectabe such as PDS is.
 
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SchwarzKatze

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How can Paradox be against season pass/all future content in one edition if they accept pre orders? What is the difference? They don't have to promuse that you get X at Y date, they just could promise to give you everything once it comes.
Please explain to me what is the difference?
Pre order = the product they've working on years and you've all seen it.
Season pass = an indefinite amount of things that have not started. At all.
 
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shierholzer

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Please explain to me what is the difference?

Paradox games (at least post DLC switch) have a extraordinarily long lifespan, making lifelong season passes virtually impossible to plan.

CK2 has 11 major DLC currently retailing for 122€ combined - it wouldn't have sold many season passes (and most likely received a fair amount of flak) four years ago.
((And that's assuming multiple - somewhat unlikely - things like Paradox having a clear vision of todays CK2 four years ago and CK3's announcement being imminent.))


Then there's the general catch with lifelong season passes - you don't have a number attached to them, but people still expect content appropiate to what they paid (which is in turn a pretty subjective thing).

Preorders are far more plannable then what kind of DLC you're putting out four years from now - you generally have a solid idea of what you're going to deliver when you put the preorder up.
 
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