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Amyntas

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A couple times now i've summoned a smith and paid them for armor -- it deducts the cost, and then at the end the smith brings me the item. I get the event, but no item appears in my inventory.

Is this happening to anyone else?
 

zijistark

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Hmm, I just tried this: I searched for a smith to get some armor, and the event chain seemed to go off without a hitch, so I assumed I actually received the armor, but I didn't check to be sure.

Next time I load up, I'll check. There's been a succession since then, but EMF overrides the percentage chance to lose artifacts upon succession to a proper heir (as opposed to when you need a random heir, which doesn't happen to player characters very much at all) to 0% instead of vanilla's 5%, so the armor should be there still if the event is working...

Will update.
 

Urzhail64

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I've experienced the same bug too. The armorsmith never gives me armor.
 

G.Strategos

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It seems like a common bug. Maybe something is missing from the script.
 

Shelll

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Okay thanks for looking into it.

I have determined that it works for weapon smithing — it is only the armor event that fails to spawn an item.

I encountered this as well in my recent game. I can confirm it is only for the Armor option that it does not spawn an item.

I've experienced the same bug too. The armorsmith never gives me armor.

Same here, doesnt work...

Ι'm sure @zijistark will let us know as soon as he has something.

Any luck with a fix?

After 5 minutes of intense research i found a bandaid-fix:

Replace drive:\Users\...\Documents\Paradox Interactive\Crusader Kings II\mod\Historical Immersion Project\events\mnm_artifacts_events.txt with drive:\.....\STEAM\steamapps\common\Crusader Kings II\events\mnm_artifacts_events.txt and you can smith armor again. This probably stops any EMF related artifact events should there be any.
 

G.Strategos

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After 5 minutes of intense research i found a bandaid-fix:

Replace drive:\Users\...\Documents\Paradox Interactive\Crusader Kings II\mod\Historical Immersion Project\events\mnm_artifacts_events.txt with drive:\.....\STEAM\steamapps\common\Crusader Kings II\events\mnm_artifacts_events.txt and you can smith armor again. This probably stops any EMF related artifact events should there be any.

I haven't checked but I think there are no EMF artifact additions. Plus you could always just check the differences and replace the coded where-when needed.
 

pianoboy121

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I can add that this doesn't seem to be working. I've tried across multiple rulers, countries and saves. Weapons and crown jewels work but armor isn't given to the ruler once the event finishes.
 

pianoboy121

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@Shelll What needs to be overridden? I use the installer with default options and have reinstalled it. If you mean your bandaid fix up above, I didn't try that since you mentioned that would override EMF files. I can always add things through the console. The reason I chimed in on the bug report is so the mod developers can look into and fix the issue.