• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(43161)

Corporal
Apr 15, 2005
38
0
Playing a 1-1 (UK/Germany) game with a friend UPHQ Normal/agressive, I was surprised by an atack in northen UK. His fleet was: 170sub, 60transports and the remaining Japaneese fleet.

How do you stop that kind of fleet: I had a fleet a litle bigger then him, I intercepted his fleet as soon as he was in the atlantic but was not sinking enough ship, so he retreated his way until the beach and landed 50 inf in UK.

How can you stop that?

I thought about protecting my beach with a lot of inf but I need some in africa, some in Asia and some in norway.

I was at 0 MP so I can't imagin having more inf or detroyer then I had and as UK I would prefer protecting my island by having the control of the ocean instead of protecting my beaches, but with that kind of strategy if 170 subs is not enough he will just build more and even if my fleet is bigger/better he will still have enough time to land in UK, so the naval batle is kind of pointless...subs are there to buy time.
 

Brasidas

Field Marshal
8 Badges
Oct 2, 2004
2.732
0
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
How to defend Britain:

1. Keep at least a division at every beach hex
2. Watch the German naval count and their naval bomber count
a. If you start seeing numbers like 40 subs/8 carriers, especially when
they grow rapidly, rush infantry, not destroyers.
b. If you start seeing a large rise in naval bombers, build fighters.
Interceptors'll do, but you want to project air superiority over
seazones as well
3. If you see him wasting alot on navy, tell your allies! If the Soviets haven't
made some sort of bloodpact that they can never, ever DoW each other
till 42, Germany is wide open for an assault with the kind of resources
they must be pouring into Sealion

Addendum:
Amphibious assaults really suck when you attack with more than three or four divisions. Conversely, if you defend with three divisions at every beach, you're going to be able to keep just about anything at bay. A rolling attack (one wave of 3 divs, then another after that combat ends, then another...) is the only way such a defence can be defeated short of having the shore bombardment firepower of god.
 
Last edited:

unmerged(43161)

Corporal
Apr 15, 2005
38
0
Brasidas said:
How to defend Britain:

1. Keep at least a division at every beach hex
2. Watch the German naval count

Yeah...but wasn't enough, I had 3inf in every beach and 6 in the south. I was also looking often at his sub count but he was building 90 sub at the time:

So he tried with his first 90...wasn't enough I sank 10, but the next batch of 90 was enough. Also, even if my fleet is bigger (don't know I'll do I had 0mp) he will still be able to reach the beach only by retreating there...

should I remove my CV from that batle so I will sink more boat in 4 hours?

Should I keep more inf on the british island (10 inf on all beaches) and fight light in the other fronts?
 

unmerged(43161)

Corporal
Apr 15, 2005
38
0
Brasidas said:
How to defend Britain:

1. Keep at least a division at every beach hex
2. Watch the German naval count and their naval bomber count
a. If you start seeing numbers like 40 subs/8 carriers, especially when
they grow rapidly, rush infantry, not destroyers.
b. If you start seeing a large rise in naval bombers, build fighters.
Interceptors'll do, but you want to project air superiority over
seazones as well
3. If you see him wasting alot on navy, tell your allies! If the Soviets haven't
made some sort of bloodpact that they can never, ever DoW each other
till 42, Germany is wide open for an assault with the kind of resources
they must be pouring into Sealion

Addendum:
Amphibious assaults really suck when you attack with more than three or four divisions. Conversely, if you defend with three divisions at every beach, you're going to be able to keep just about anything at bay. A rolling attack (one wave of 3 divs, then another after that combat ends, then another...) is the only way such a defence can be defeated short of having the shore bombardment firepower of god.

Thanks... with that I think I should have built more inf and put them on the beach, actualy I think it was 2 garnison and 1 inf on the province he atacked.

But it hurt me as uk to give the control the sea to germany.

Concerning my allies...I wich I could have one....we were playing 1 on 1 and I saw him killed the SU AI before...they are not a factor in the fight, he set them traps and kill the SU
 

unmerged(11633)

Field Marshal
Nov 11, 2002
3.359
0
members.lycos.co.uk
1 inf and 2 gar? Nowhere near enough. 3 inf at least.

Also, the best way to sink enemy fleets is naval bnombers. Have at least 8 in the UK at all times, preferably 16. Allied ones will do at a pinch. Fighter cover will allow them to blow any fleet that gets close to bits, along with an additional fleet to intercept them.

I'm playing the UK in MP at the moment. Last time the Kriegsmarine tried a channel dash, most of them ended up at the bottom of the sea.
 

unmerged(43564)

Captain
Apr 26, 2005
469
0
Defences of effect can be

3 Infantery pr divisions costical provinse as an minimum, also an MSG 'Mobile Support Group' with 3 Mot Inf with enginers, on reserve at key ares, with conection to costical provinses, and 1 MSG linked to evry key section, so abseloutly all costical provinses is conected to a MSG in reserve.
Additenaly 2 Paradivisions stationed in a good airfield, with transport air groups at same base of course, rdy to fly in and dropp down at thew landing provinse within 5 hours of the attack started.

MRF 'Mobile Reaction Force' Stationed in a central provinse with 3 Amr and 3 Mot with enginers, as an reaction reserve if needed.

Centraly plased 2 Navel bomber groups, 3 navelbombers with 1 esc fighter in each, csalled NC 'Navel Command', this is a deadly weapon aigenst any enay fleet. Also an Air Commant of 8-16 Fighter groups, ready to go up and securre air suprimecy over any enamy area of NC opperations, if at costical areas.

Additionaly FRF 'Fleet Reaction Forses' of 1 BB or more, supported by CA, CL and DD's stationed in eavry costical provinse, so that can go out and intersept at once the landing force, if you cant afford using BB's on it, will at least sevral CA do the job of delaying the landings intill your fleet arrives, additianely can Navel Command start bombing the enamy fleet who try to land troops.




High Command
 

KILLER BOB

The King of Killer Monkey's
11 Badges
Jul 18, 2004
650
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • 500k Club
also dont forget to watch the ports in the north, as its a favorite tactic of many to land paras up there and steamrole south, while at the same time eliminating any ships up near scapa flow
truly cripiling
 

unmerged(43564)

Captain
Apr 26, 2005
469
0
'
KILLER BOB said:
also dont forget to watch the ports in the north, as its a favorite tactic of many to land paras up there and steamrole south, while at the same time eliminating any ships up near scapa flow
truly cripiling
'



I assume all players have 3 div in evry provinse in whole UK right?



High Command
 

Brasidas

Field Marshal
8 Badges
Oct 2, 2004
2.732
0
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
Why would you be putting three in any province but the beaches? 3 modern (technologicly on-par with the Germans) divisions ought to be enough to hold the enemy till reinforcements from a neighbouring province arrive.

Sure, put some in London, but other inland provinces? Paras can't hack it at one-on-one odds in an airborne assault. A garrison unit on those non-beach port provinces should be plenty.