Here is a suggestion for a new brigade option, how about building C B's, or construction battalions. I realize that the smallest unit will be a brigade, but if you look at the American Army, the construction 'battalion' usually numbered from 3,000 to 3,500 men. These were different from the combat engineers attached to divisions as they were primarily pulled from the civilian construction trades and put in uniform with just basic infantry training.
They would have limited to no offensive value, low to mid defensive value and would primarily be valuble in maintaining, recovery of infrustructure value in the provence or region they are based in. They could also be used to increase the speed that airfields and ports are built/upgraded (which was a major function of these units historically), the speed that land fortresses are built or improved, and have some anti-partisan value.
I think they could add alot of features to the game such as:
An additional cost would be in the leadership supply, which has been discussed briefly in the DD. These units drew off of the tradesmen of all stripes from the civilian sector such as heavy equipment operators, carpenters, masons etc. Along with engineers, architects and construction managers, so building hundreds of these units would be impractical/expensive to this and other resources, so 'gaming' the system would be difficult.
The skill/efficiency factor for these units could also be tied into the existing tech trees. for instance, you develop a heavier tank chassis, it doesn't take much additional engineering to mount a larger excavator assembly on it. Same with improvements in improvements on motor size, etc. (there really hasn't been alot of detail on the tech development system, other than it's going to be more like HoI1, so throwing one or two in that help this type of unit shouldn't be that difficult)
anyway, just a thought to put out there.
They would have limited to no offensive value, low to mid defensive value and would primarily be valuble in maintaining, recovery of infrustructure value in the provence or region they are based in. They could also be used to increase the speed that airfields and ports are built/upgraded (which was a major function of these units historically), the speed that land fortresses are built or improved, and have some anti-partisan value.
I think they could add alot of features to the game such as:
- Positioning them along lines of supply to speed infrasructure recovery from tactical/strategic airstrikes
- Increase supply movement through individual provinces they are based in (and perhaps adjacent ones too)
- Lower the 'supply tax' for supplies moving through provinces based on the abstracted assumption that roads, bridges and rail improvement/repair would be a mission focus of this type of unit.
- pairing them up with police or militia brigades to form divisions along lines of supply would be the primary use for this type of unit. This would provide the division sized unit that would meet the minimum sized unit for the game and provide the units benefit along with the partisan suppression.
An additional cost would be in the leadership supply, which has been discussed briefly in the DD. These units drew off of the tradesmen of all stripes from the civilian sector such as heavy equipment operators, carpenters, masons etc. Along with engineers, architects and construction managers, so building hundreds of these units would be impractical/expensive to this and other resources, so 'gaming' the system would be difficult.
The skill/efficiency factor for these units could also be tied into the existing tech trees. for instance, you develop a heavier tank chassis, it doesn't take much additional engineering to mount a larger excavator assembly on it. Same with improvements in improvements on motor size, etc. (there really hasn't been alot of detail on the tech development system, other than it's going to be more like HoI1, so throwing one or two in that help this type of unit shouldn't be that difficult)
anyway, just a thought to put out there.