Hello,
Today, we're releasing a patch featuring additional content for Steel Division: Normandy 44’s Pre-Order Beta. Here’s what it adds to the game:
DISCLAIMER:
Red lines have missed this patch, but will be included in a hotfix one ASAP.
CONTENT:
MATCHMAKING:
FIX:
GENERIC:
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US:
2nd Infantry
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UK:
15th Scottish
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GERMANY:
17.SS
12.SS
Flak 38 are now available in packs of 3 in phase A and packs of 5 in phase B
Sdkfz 251/17 are now available in packs of 3 in phase A and packs of 5 in phase B
Today, we're releasing a patch featuring additional content for Steel Division: Normandy 44’s Pre-Order Beta. Here’s what it adds to the game:
DISCLAIMER:
Red lines have missed this patch, but will be included in a hotfix one ASAP.
CONTENT:
- 2 new divisions: 2e Division Blindée and 21. Panzerdivision
- 2 new maps: Colleville & Mont Ormel
MATCHMAKING:
- 'Quick play', a new system that will help you find teammates and available games in multiplayer.
FIX:
- Sherman 105's ammunition loadout fixed 666 to 66 rounds
- SPW 221 PzB41's ability to fire on the move removed
- Airplanes can now use their defensive MG during evacuation
- Artillery accuracy's penalty now scales better with stress
- Panzergrenadier's double Leichtes MG42's firepower increased to match the firepower of two individual l.MG42
- Planes 13mm MG's power reduced to match the .50cal
- Spitfire's 12,7mm accuracy reduced from 4 to 3 to match other wing weapons
- Vehicle-mounted Bren gun's power reduced
- Bren gun is now correctly feedbacked with a 7.7mm caliber
GENERIC:
- Short range AA (.50 cal, 20mm)'s suppression against planes increased
- Planes with good and very good agility now turn a bit sharper to give them the edge over 'Boom and Zoom' fighters in a turnfight.
- Multirole aircrafts now lose agility and a bit of speed instead of just speed compared to their fighter version.
- AT Guns resilience to bomb and rocket planes increased
- American-made 76.2mm gun accuracy increased from 5 to 6 (Wolverine, Sherman 76, M1 76mm AT gun)
- Single .50 Cal MG suppression reduced against planes.
- Tanks' hull & turret rotation's speeds tweaked to model them better. (Panzer IV J, Panther D and Wolverine had very slow turret rotation speed)
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US:
- Sherman tanks' aim time reduced to represent their gyrostabilizer (same change will be added to Stuart in a next patch)
- P-51 Mustang's speed increased from 600 to 700, agility lowered from Very good to Good, Price increased from 130 to 150
- P-38 J Lightning's agility lowered from Good to Medium
- Rangers Cal.30 MG's price increased from 25 to 30, availability per pack reduced from 4 to 3
- Ranger Leader's price increased from 15 to 20
- Assault Rangers' price increased from 25 to 30
- 107mm mortar's crew strength reduced from 12 to 6
2nd Infantry
- P-47 (fighter version)'s veterancy reduced from veteran to rookie
- P-38 with double 1000lb bomb moved from phase B to phase C
- Rangers Cal.30 MG's availability per pack reduced from 4 to 3
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UK:
- 17-pdr towed gun's HE rounds removed
- Typhoon AT's speed increased from 500 to 600, agility lowered from medium to bad
- AVRE's frontal armor reduced to 15, price reduced to 150$
- Universal Carrier's frontal armor reduced from 2 to 1
- 2-inch mortar's range reduced from 900 to 700m
15th Scottish
- Auster is now available 2 per pack
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GERMANY:
- FW-190's speed reduced from 700 to 600, agility increased from Medium to Good, price reduced from 160 to 150
- Ju-88 with 14x70kg bombs' price reduced from 220 to 200
- Ju-87 D requires more stress to fall back
- Ju-87 D's price reduced from 150 to 120
- 50mm Mortar's crew resilience increased from 3 to 4
- 80mm Mortar's crew resilience increased from 3 to 6
- 120mm Mortar's crew resilience increased from 6 to 8
- FK18's price reduced from 100 to 80
- SK18's price increased from 130 to 150
- Nebelwerfer 41 & 42's supply cost increased and damage slightly reduced
- Hummel's SMOKE rounds removed to the benefit of more HE rounds
- FK39's AP value increased from 9 to 11
- s.fh396's AP value changed from Kinetic 11 to HEAT 14
- Panzer IV H's price reduced from 150 to 140
- Panzer IV J's accuracy increased from 4 to 5 (turret rotation is very low which increases aim time)
- Panther D's accuracy increased from 5 to 6 (turret rotation is very low which increases aim time)
- Panther D's price increased from 240 to 250
- Panther D's frontal armor increased from 12 to 13
- Panther G's frontal armor increased from 13 to 14
- Panther A's and Bef.Panther accuracy lowered from 7 to 6
- BMW R.75's price reduced from 40 to 35
17.SS
- 2 Packs of 1X Grille are now available in phase A
- BMW R.75 availability per card increased from 3 to 4
- Storch is now available in 2 packs of 4
- Sdkfz 10/4 (flak 38) availability per pack increased from 4 to 5
- Stug IV without veterancy's availability per pack increased from 3 to 4 in phase B
- Stug III G in phase B changed from 4 rookies to 2 elite
12.SS
- Storch's availability per pack increased from 2 to 3
- Bf-109G6/R6's veterancy increased from veteran to elite, number of packs reduced from 3 to 2
- Panzer IV H is now available in packs of 3 veteran in phase B, 5 veterans or 3 elite in phase C
Flak 38 are now available in packs of 3 in phase A and packs of 5 in phase B
Sdkfz 251/17 are now available in packs of 3 in phase A and packs of 5 in phase B
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