SCW: Ending in 1937 is it the Anarchists fault?

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sdplissken

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I think the main factor is that the nationalists get much better and more numerous units at the start. Most of the republican divisions are only 3 battalions while the nationalists are 6, and they also get more of them. The only reason the republicans initially hold is because of the province level debuffs. Once they are gone the nationalist's overwhelming advantage starts telling. Another factor is that the nationalists get both German and Italian volunteers, while the republicans typically get only soviets.
As the soviets, if you want to help the republic win, it's a race to destroy enough nationalist units to even the odds before the modifiers go away. Indeed the anarchist uprising tends to accelerate their fall, but I think the main factor that makes the republicans crumble is the removal of the state modifiers which are the only thing holding them up.
I forgot about some of the modifiers that go away, that could be all kind of coincidence with the anarchist uprising causing them to melt. Typically, they are done by March 1937 at the latest in most the games I’ve played since NSB.
 

DeadEyeTucker

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As the soviets I've been sending 6 infantry and usually upgrade them to 30w each. Still this loses, even with the lend-lease. I've even been tagging over to the Republicans to see what they need for equipment, but it doesn't help. I'm surprised to her you're defeating the nationalists. Out of probably a dozen game it's always been a nationalist victory.

Maybe it's a manpower/mobilization issue? It does seem like my divisions are the lasts ones holding the line.
You're not trying to push into Unplanned Offensive lines are you? You will get nowhere fast if you do.

Yeah I am just using 4 of the basic tank/mot divisions France gets. Maybe add another light tank battalion.

I do also send about 130 Tac Bombers for close air support.