SCW: Ending in 1937 is it the Anarchists fault?

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sdplissken

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You know, something that always bothered me was the anarchist uprising which in real life was apparently pretty small. However i think that it is what is causing the SCW to be won so swiftly by the Nationalists, After many games I wonder now...

Should the Republicans have a chance to integrate the Anarchists the same way that the Carlists are integrated into the Nationalists? The player could still control that...

I am pretty certain that this anarchist uprising is causing this whole issue or exacerbating it..
 
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Metz

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The Anarchist and the Carlist revolts should be minor in historical mode. They should only be viable path with historical off or if the player is playing them.
 
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Jays298

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IMO the Republic side is doomed by this. Plus the utter incompetence of USSR volunteers when played by me.

For balance and entertainment reasons they should give the Republican side a little bit and give the anarchists less territory or make them neutral (not sure if that's historical but possibly similar to the russian civil war.).
 

Goodfontana

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An idea would be to make the anarchist revolt only if you lose control of certain places, such as Eastern Aragon or Madrid for instance, in a similar way to how the Nationalist cannot avoid the Carlist insurrection if they don't control the northern states in time.

In any case, what I think should be addressed immediately is how the Carlist revolt in like 9/10 games on historical. It shouldn't happen. In fact, ever since NSB historical feels less historical than ever.
 
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sdplissken

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Is that really all it is? I swear I can't save the Republic side for the life of me. Even if I lend-lease them everything they need, it seems like it's the anarchist uprising that marks the beginning of the end.
I've seen multiple times where they have huge pockets of units that get stuck between the Nationalists and Anarchists. That pocket gets cleared pretty quickly, then they are done. I've never seen them recover that territory, it always falls to the Nationalists every time.

I don't know if that is "all" it is, but I think that it might be a large part of the problem. ** I also wanted to note that when they lose Barcelona they have to shift their entire line which causes issues.
 
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DeadEyeTucker

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Is that really all it is? I swear I can't save the Republic side for the life of me. Even if I lend-lease them everything they need, it seems like it's the anarchist uprising that marks the beginning of the end.
Do you send volunteers? As France we've been sending 4 like 16 width light tank/motor divisions and consistently win for the Republicans.
 

aletoledo

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Do you send volunteers? As France we've been sending 4 like 16 width light tank/motor divisions and consistently win for the Republicans.
As the soviets I've been sending 6 infantry and usually upgrade them to 30w each. Still this loses, even with the lend-lease. I've even been tagging over to the Republicans to see what they need for equipment, but it doesn't help. I'm surprised to her you're defeating the nationalists. Out of probably a dozen game it's always been a nationalist victory.

Maybe it's a manpower/mobilization issue? It does seem like my divisions are the lasts ones holding the line.
 

eastcoastceojam

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I don't know if I just got lucky, but playing as the USSR last week on the beta patch, I managed to win the Spanish Civil War for the Republicans for the first time since before La Resistance.

I only used the 6 starting 24w Mountaineer divisions, plus 100 fighters and 130 TACs as air volunteers. It took a long while, but I finally wrapped it up for the Democrats in Sep 1938, and was rewarded with a nice puppet Spain in return.
 

sdplissken

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Been trying as Portugal (Communist), Bulgaria, France. Keep getting BTFO. I dunno, I used be able to clean out Seville that doesn’t work anymore at all. Even a full scale invasion with France was honestly kind of hard to defeat the nationalists (in perspective given what you have). I’ve seen Germany sending motorized divisions and stuff recently that I never remember them sending.

Seems like you should get extra army xp here, it would be appropriate. Because right now, I don’t even bother with it most of the time.
 
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Gyrvendal

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I think the main factor is that the nationalists get much better and more numerous units at the start. Most of the republican divisions are only 3 battalions while the nationalists are 6, and they also get more of them. The only reason the republicans initially hold is because of the province level debuffs. Once they are gone the nationalist's overwhelming advantage starts telling. Another factor is that the nationalists get both German and Italian volunteers, while the republicans typically get only soviets.
As the soviets, if you want to help the republic win, it's a race to destroy enough nationalist units to even the odds before the modifiers go away. Indeed the anarchist uprising tends to accelerate their fall, but I think the main factor that makes the republicans crumble is the removal of the state modifiers which are the only thing holding them up.
 
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Hoi Neuling

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Sadly I can‘t say how the realistic Mods (like the Ultra) Handels this.

But I‘m playing the 1.11.4 Beta-Version with all DLC‘s and small / medium Mods (Graphics, Rethoric, XP reduction in the Designers and similar). In that Game I send Legion Condor with older Airplanes (2x Do 17 E, 2x Ju 86 G, 1x Ju 87 A, 3x He 51 A / B und 1x Panzer I A).

with that Troops and the help from 2x Italian-Volonteers we hold the Frontline from July 1936 to Beginning March 1937. The Northern Part the Nationalists could do to March 1937 themselves. In March 1937 we get 1 more Field in the South, nothing more.

what the Russian Volonteers belongs, they hold the Frontline near Madrid without Problems with the Democratic / Communism Spains. They have send Planes, minimum 2 Light Tank Devisions, 2 Mounteneer Devisions and 2 unknown Devisions.

the nationalist Spains have 2 Italian Monteneer Devisions, Legion Condor and 2 or 3 Devisions from Portuguese-Doctrine.
 

Crecer13

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It annoys me that when playing for the USSR my volunteers suddenly go back home simply because they are anarchists. So I can imagine the reaction of my volunteers: - these are all guys, anarchists are here, so let's go home.
 

Hoi Neuling

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Maybe you choose the wrong Spain-Party. In the beginning of the SCW both Partys look similar in the Flags. If I don´t look correctly, it had happend to me 2 times too.

What I have forgotten to mention, the new Supply- and Support-System playes now a very big role. Both Sides in the SCW get more or less supply. The Nationalists need from Italy and Germany Rifles-Supply in the first 1,5 / 2 Years about the bad economy [Factorys / Ressources] they have.

The Communisms / Democraty-SCW-Party get more Supply and Support in the first 1,5 / 2 Years about more Factorys and better Ressources. After they split in Communisms / Demoraty-SCW-Party and Monarch / Church-Party we will see. There the Nationalists get an advantage in the Prevoius Versions from 1.0.0 to 1.10.8.

With the new Supply- and Support-System as well as more Refits in all other Parts we will see. Atm the Communism / Democraty-SCW-Party can hold their Front after 8 Months of fighting more then good, where in the old System up to 1.10.8 they begunn to struggle slowly.
 
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Shiny Dog

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More recently (Post-NSB) I've seen the Communists or even Republicans win in ahistorical rather regularly. However, a big problem seems to be that they win in 1937, no matter what side. I believe it's because Spain is so rough that the supply depots can't get too far, so the Republicans taking Zaragoza will end the Nationalists unless they've taken the North. Similarly, losing Madrid is a loss the Republicans can't recover their supplies from.

The Anarchist rising should be a lot smaller on historical, basically only being VPs of Catalonia and Aragon. They should still disrupt the lines if they are there (as what happened IRL, Franco's troops were able to advance into Aragon easily because of this), but shouldn't be an actual threat as opposed to the Nationalists.
 

Hoi Neuling

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  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Battle for Bosporus
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • 500k Club
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • King Arthur II
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Arsenal of Democracy
We will see it in the Gameplay I get running. Today Evening after I´m home from Work we will see as far as I will come today evening.

Interessting it will be first, after the Anarchists split from the Communist / Democratic Spain. Then we will see what the Refit of the Game in Version 1.11 as well as older DLCs and the new DLC "No Step Back" can do.

Atm we have March 1937 and only the Northern Part as well as Western-Part (to the Border of Portugal), Canaren-Islands, Malorca-Islands as well as the small African Colony is under Nationalist Control, like it was historically. Everything else is under Communist / Democratic-Spain Control.

It dosen´t look that the Communist / Democratic-Spain get Problems with Ressources, Supplys, Industry etc. so far to hold Madrid and everything important else. There the Refit of the Base-Game-Version 1.11, Rework from the older DLCs and the new DLC "No Step Back" work like it should, incl. the Sowjet Volunteers / Lend-Lease.

The same on the Nationalist Side with the Italian Lend-Lease and Volunteers.

Oh, I have forgett to mention, that I play the full Beta V.1.11.4. The Saves get upgraded to the newest Version, which is Upgrade 4 since Friday or Saturday.
 
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