I would have expected it to work somewhat like religion or culture comparisons, but for example the following quick test :
targetted_decisions = {
test_prestige = {
potential = {
always = yes
}
from_potential = {
ai = no
}
allow = {
FROM = {
prestige = ROOT
}
}
effect = {
#nothing
}
}
}
Shows up in the tooltip as :
(*)My character :
(*) prestige is at least 0.0
I do not think there currently exists a proper way to test if character A's prestige is higher than character B's, except to make lots of ifs and even then it will be a big approximation.
targetted_decisions = {
test_prestige = {
potential = {
always = yes
}
from_potential = {
ai = no
}
allow = {
FROM = {
prestige = ROOT
}
}
effect = {
#nothing
}
}
}
Shows up in the tooltip as :
(*)My character :
(*) prestige is at least 0.0
I do not think there currently exists a proper way to test if character A's prestige is higher than character B's, except to make lots of ifs and even then it will be a big approximation.
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