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I decided to try my hand at some event scripting, and I've looked through these various threads, but I have a question about event scripting that I can't find a clear answer for:

Can I use 'this' in a province_event? Or only character events?

For example, I have an event where it has trigger conditions to fire for a random province from a small group of province numbers. Can I then make one of the action effects state:

	action_a = {
		effect = { type = trigger for = this value 50000 }		

...and have that trigger the new event (50000) for the province currently being acted upon?

If not, is there a way to make that same end result happen? I basically want an event to trigger for a random province from a small group of provinces, which could lead to another event being fired for that randomly selected province.