Screenshots with Counters and OOB?

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You are aware that most people in these forums, when asking about counters, ask about the HoI 3 counters or something very similar, right?
Um, yes? I honestly have no clue what part of my post gave you an idea otherwise.
 
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safe-keeper

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The zoom feature would have worked really well with a hierarchy too. :) Zoom out, see one counter representing the army. Zoom in to see the corps, and zoom in yet again to see the divisions.
Yeah, I do feel the devs kinda threw out the baby with the bathwater when they practically removed the OOB altogether. Lots of ways it could've been implemented without it leading to the mciro hell that was HOI3.

The fact that you can filter and sort units, and see at a glance what units are where, will help greatly, though. I'm hoping the whole OOB is obsolete in HOI4.
 
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This is my favourite so far, it captures the feel of Age of Wonders III and the confusion that can happen on the battlefield perfectly, the lack of information is almost overwhelming and only for Strasbourg you would have almost no idea where you are let alone what is going on.


Disco_zpsiomwn9hx.jpg
 
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rjohansen

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Podcad sayd they nato count are in game.... no worries
syncerely i dont like only airplane animations, they fly around like flies, with no sense.
It dosent help to understand what aviation in general is doing.

NATO SYMBOLS are in the game. Not normal counters. I have hope that there will be a COUNTER DLC or that some people are able to mod them in though. Agree with the flies/planes - too many silly animations in the game, my worst is the pushups that the soldiers are doing...
 
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I hope they allow us to rotate the world map and camera angle like they do in almost every screenshot in every dev diary. :D

It would present the game from a fresh perspective.
 
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FieldMedic

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This is why I was hoping to see screenshots of just counters and symbols (a la HoI3). When I look at the map it's just so busy. The graphics are nice for sure but it could be difficult to tell at a glance what's going on. I mean on the image above you see planes, infantry, cavalry, bunkers from the Maginot Line you see different colours for France, Germany and Switzerland. Looks like Luxembourg and Belgium are in the top left corner and then you have the terrain features.

Now maybe there are different map modes and filters that can help or settings you can use to flatten things down but right now it's just a lot to take in without staring at it for a minute to take it all in.
 
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grandad1982

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This is why I was hoping to see screenshots of just counters and symbols (a la HoI3). When I look at the map it's just so busy. The graphics are nice for sure but it could be difficult to tell at a glance what's going on. I mean on the image above you see planes, infantry, cavalry, bunkers from the Maginot Line you see different colours for France, Germany and Switzerland. Looks like Luxembourg and Belgium are in the top left corner and then you have the terrain features.

Now maybe there are different map modes and filters that can help or settings you can use to flatten things down but right now it's just a lot to take in without staring at it for a minute to take it all in.


Pretty sure after only a few hours of play nearly all of those things will become second nature.
 
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desiriel

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Pretty sure after only a few hours of play nearly all of those things will become second nature.

I'm pretty sure we'll get used to the new interface with ease. Evolution walks in hand with adaptation and I'm liking how the game has been developing in general.
The two main points really troubling me are the already noted lackluster supply system and the general coherence of game mechanics and gameplay flow.
While the other major IPs of PDS, even with their own shares of ups and downs, were increasingly successful and well-received, there's no denying that HOI3 had mixed results due to an unresolved conflict between design concepts, engine capabilities and actual gameplay flow. And we saw this conflict in HOI4 early development too.
I repeat: I'm liking what the devs are trying to deliver and I hope that they'll be able to deliver it as smooth as possible.
 
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Oakfan

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This is my favourite so far, it captures the feel of Age of Wonders III and the confusion that can happen on the battlefield perfectly, the lack of information is almost overwhelming and only for Strasbourg you would have almost no idea where you are let alone what is going on.


Disco_zpsiomwn9hx.jpg

Thats an old screen shot. UI looks much more polished. Information is well more accessible via tooltips. Check out the newer screen shots on some of the recent DD's.
 
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Thats an old screen shot. UI looks much more polished. Information is well more accessible via tooltips. Check out the newer screen shots on some of the recent DD's.

What exactly am I meant to be looking for? The only one that shows some combat is oddly enough the Land Combat diary and that is pretty scary.
 
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sgt.stickybomb

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This is my favourite so far, it captures the feel of Age of Wonders III and the confusion that can happen on the battlefield perfectly, the lack of information is almost overwhelming and only for Strasbourg you would have almost no idea where you are let alone what is going on.


Disco_zpsiomwn9hx.jpg
What are you complaining about? this captures the chaotic and confusing nature of the war perfectly! :p

Realism!
 
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This is my favourite so far, it captures the feel of Age of Wonders III and the confusion that can happen on the battlefield perfectly, the lack of information is almost overwhelming and only for Strasbourg you would have almost no idea where you are let alone what is going on.


Disco_zpsiomwn9hx.jpg

My guess is the game is made so that the player wont usually need as many info as it needed in HoI 3. All due to the battle planner. The game is made to "play itself" regarding battles. You just make the arrows and the AI does the rest. No need to really know what is happening. Of course, for people who like to micro, I think it is going to be a nightmare.
 
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General Baker

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Why do I get the feeling there'll be an OOB improvement patch/DLC down the line?
 
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Art1985

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I think we need off-map OBB so we can organize our armies, like hoi3 OBB, but without HQ's on the map.
 
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General Baker

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I think we need off-map OBB so we can organize our armies, like hoi3 OBB, but without HQ's on the map.
I'm playing Devil's Advocate here, because I liked the OOB for roleplay purposes, but: why do we *need* an OOB in HOI4, given that we are playing political rulers of a country who don't waste their time with nitty gritty micromanagement of which teapot is in which office?
 
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tommylotto

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I'm playing Devil's Advocate here, because I liked the OOB for roleplay purposes, but: why do we *need* an OOB in HOI4, given that we are playing political rulers of a country who don't waste their time with nitty gritty micromanagement of which teapot is in which office?
The game tracks each individual ship, plane and tank. The player gets to design his divisions down to the battalion level, even including non-combat battalions such as signal and field hospital. However, organizing your divisions into corps, armies, and army groups is too nitty gritty?
 
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