Are there any? Can we see some if there aren't any? I know Paradox wants to show off the lovely graphics (and believe me they are lovely) but it would be nice to see what the counters look like!
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What do you mean by there is no OOB? How are armies organized?
Making a group and giving it a general. Not much of an organization, if you ask me, as you cant make subgroups.
So basically HOI3 but with the graphics tweaked (but not too much because change is obviously not good.)Not having a command hierarchy is a major disappointment in this upcoming war game. It really takes away from the immersion and historical realism... no more corps/armies/army groups... too much dumbing down... I think I will just keep on playing hoi 3 with the wonderful mods out there... UNLESS... modders can add the OOB into hoi 4... and bring back the need for oil and fuel to run your tanks and ships... and why not keep NATO style counters as an OPTION?
Are there any? Can we see some if there aren't any? I know Paradox wants to show off the lovely graphics (and believe me they are lovely) but it would be nice to see what the counters look like!
Yes. Basically the opposite of the 3D toy soldiers and tanks you usually see.u meant nato counters right?
Yes. Basically the opposite of the 3D toy soldiers and tanks you usually see.
Podcad sayd they nato count are in game.... no worries
syncerely i dont like only airplane animations, they fly around like flies, with no sense.
It dosent help to understand what aviation in general is doing.
The 3D model is not shown at medium to high zoom levels though, then you'll only see the counters. The counters also start merging the more you zoom out, so that you can, for example, at at a glance see how many divisions of what kind you got at a frontline, and the further you zoom in, the more those counter stacks will split, allowing you to see the positions of the divisions in greater detail.
Example:
Far Zoom Level: 50 inf divs, 20 tank divs, 10 mot divs on the western front.
Medium Far Zoom Level: 20 inf divs, 20 tank divs, 5 mot divs on the norther part of western front. 10 inf divs, 5 mot divs on central part of western front. 10 inf divs on southern part of western front.
Close Zoom Level: You see exactly where every div is.
Of course, the zoom is as variable as it is in other Pdx games. So it'll have more levels than those three.
I think the zoom feature is really sweet. Its going to work well I think.
That's actually not true. The plane's animation are based on how your airforce is faring. If your air force is doing a bad job, the planes being shot down in the animated dog fights will be your own.![]()
I think the zoom feature is really sweet. Its going to work well I think.
Since this keeps floating around and causing confusion, let me just point out again that HOI4 does, in fact, have counters:Sorry, but there arent counters in HoI IV. What they call counters now are those little boxes below the models.
Not this discussion again...
Podcat on why NATO counters aren't in the game.
Since this keeps floating around and causing confusion, let me just point out again that HOI4 does, in fact, have counters:
"Although counters are typically square, some games use oblong rectangles as counters for individual ships, as in Flying Colors, or for land units in tactical-scale games when the designer wishes to emphasize the facing or linearity of the unit, as in the Great Battles of History series. Other variations are of course possible. The unit counters in Luftwaffe are circular, while one game covering the Eastern Front in World War II had hexagonal counters."
https://en.wikipedia.org/wiki/Counter_(board_wargames)